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December 15th Patch Notes

Hello! New builds uploaded. This is probably going to be the last week of bugfixes/optimizations - I'm working on a beta roadmap which will be up soon with lots of new features. Game should be noticeably faster.

* Plant physics optimizations - areas with large numbers of plants should be significantly less laggy unless all plants are exploding simultaneously
* Properly conserve momentum when breaking clusters (explosions look slightly cooler, broken off parts spin more)
* Fix building generation for black/yellow faction and white borg faction.
* Automatically upload crash logs to server when possible
* Fix bug where AI would attach launchers the wrong way around and/or attach weapons to factories, preventing spawning
* Editor optimizations for large spaceships: fix long hang when dragging a complex cluster on top of another complex cluster'
* AI find-nearby-thing optimizations
* Faster compiler settings on Linux
* Fix mouse cursor visibility in OSX
* Improve plant colors
* Fix bug where 'g' key was mysteriously nonfunctional
* Fix several world generation bugs, better world generation loading messages
* Allow agents to capture map sectors
* Show agent colors on map screen when agent icon is hovered
* Default-colored agents will no longer inherit the player's color scheme
* player map regions now use the player-defined colors