Happy New Year!
This release adds the ability to play as several other factions and improves point defense functionality, in addition to fixing lots of bugs.
As usual please report bugs and offer suggestions via the steam or anisoptera community forum!
* Allow playing as 6 factions previously reserved for the AI (destroy a large ship from each faction to unlock that faction).
* Allow launcher weapons (missiles, drones), directional weapons (blast pulser), and charging weapons (burst laser, plasma mortar) to be used as point defense. Discourage point defense weapons from all targeting the same incoming missile.
* Add more save slots to insure that # save slots > # playable factions
* Fix weapon binding screen glitch where buttons would not line up with ship, and improve intro animation
* Allow agent fleets to spawn child chips
* Generator blocks now explode dramatically when destroyed. All non-hull blocks have a chance to produce an explosion when destroyed
* Numerous stat and ship tweaks to newly playable factions
* fix bug where changing player colors would not recolor some nearby allied ships
* wide lasers now honor width when colliding
* AI will now preferentially select player ships when spawning new ships, and regenerating a new world via the wormhole will use player ships/stations when available
* improve load/generate progress bar animation
* fix bug where agent missiles would damage agents after traveling through a large number of wormholes
* fix save file corruption due to NaN position issue, eliminate several instances where player position would get set to NaN (resulting in sudden black screen).
* recolor agents that have very similar colors to the player
* Improve color scheme generation from player selected colors
* add progress bar when reinterfacing
* improve linux and osx crash handling
* fix memory leak when loading save game
* show halos around large missiles and drones, making them more visible
* fix double-free crash bug when generating a new game