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January 15th Patch Notes

Hello! The major new feature in this build is the ability to edit allied ship and station designs, including what kind of child ships they will spawn. We also have 3 new music tracks from Peaks, some significant optimizations, and the usual bugfixes, etc.

* Draw HUD indicators for fleet members.
* Slightly improve fleet AI intelligence
* Fix crash bug during point defense targeting
* Add ability to delete ships from fleet screen
* Add concept of child spawn order - a series of designs that will be spawned in sequence instead of a single design
* Add ability to edit the current design and spawn order of allied ships (target ship in command mode, press '3')
* upgrade GLEW, SDL, and cURL library versions (fixing Windows XP support)
* better diagnostics on GLEW/OpenGL initialization failures
* add additional stats and no factory warning to fleet screen
* Add 3 new music tracks
* faster spaceship loading
* reduce memory usage due to storing spaceship designs
* don't spawn agents too close to player starting / wormhole exit location
* improve photosynth block descriptions, add cost
* improve physics (chipmunk) performance by devirtualizing collision detection path
* improve init time of plants
* improve performance of nearby block queries and segment queries (used by the AI a lot)
* improve sound effect playback performance
* reduce lock contention during rendering (slightly smoother framerate)
* improve crash handling on mac and linux