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Update 0.9.7 has been released!

ADDED
* Added THREE new playable races
* Lodunia - These humble guards defend the strongest nobles.
* -10% Chance to move FARTHEST per turn
* -If BLEEDING, gain 20% increased DODGE chance
* -Increase CRIT chance by 10% when CLOSE
* Brauthir - Their penchant for strong beer is quite overt.
* -3% to fully restore HP and MP per turn
* -5% to deal 800% ATK as damage each turn
* -10% to SHOCK and BURN enemy per turn
* Sestarne - Their whispers echo through dimensions unknown.
* -If MP is full, combo increases by ONE per turn
* -If HP < 25%, Gain 50% chance for FULL MP
* -Immune to the CURSED status effect
* Added many more lines of dialogue

MODIFIED
* Armor drops now scale better stats-wise
* Modified Redemption Guardian toggle
* Redemption toggle now increase rage meter
* Modified guardian toggle button for more clarity
* Unlocking act 1 gate now only requires three keys
* Modified display when using keys
* Modified status effect help page for clarity
* Modified Lyssa kill event options
* Modified Lyssa warn event options
* Added more graphical variation to arena enemies
* Modified Act 4 enemy scaling
* Modified level up screen atmosphere
* Light armor now reduces trample damage by 10%
* Changed help index to reflect changes
* Reduced Skeleton ATK scaling in late game by 10%
* Modified weapon imbue screen for more clarity
* Modified crafting screen unlock

FIXED
* Fixed weapon stats retention bug
* Fixed Marselon race tooltip
* Fixed Keystone music changing on flub bug
* Fixed new characters being drunk bug
* Fixed autocombat not summoning guardian bug
* Fixed notes grammar issue
* Fixed Marketing Voucher patron bug
* Fixed text centering issue in river event
* Fixed grammar issue in river event
* Fixed tutorial on override bug
* Fixed imbue gold display bug
* Fixed Krogg grammar bug
* Fixed guardian speech bug