Hey there!
Here we are again with new content and fixes for One Last Day.
This time you will find some cool additions and improvements that will improve your game experience.
Does it sounds good?
Sound is important and I'm making some tweaks, adjustements and additions to the sound system.
Now the ambience sound at day will be softer and quiet, and at night, you will hear some crickets and more sounds.
Also sometimes when you were walking over some surfaces, your footsteps sound like grass always. Now this is fixed and in addition I've added a couple of new sounds for metal and wet dirt.
And talking about footsteps sounds, no more ninja zombies! They will make sounds when walking, soft sounds though.
This looks better, and works better
Again we've improved load times and the generation itself. An improved mesh generation for terrain will avoid strange forms and work faster.
Also, some buildings were generating a bit strange too or floating, well, no more!
Now pines are much more beautiful and well generated too.
Improved lighting, darker nights
Now you should have a couple of torchs or campfires when the night falls, because after 23:00PM it gets really dark until 5:00AM, so better watch your step, find a safe place, get a torch, or do everything.
Also lighting system has been improved, avoiding strange shadows or illumination, and making day / night cycle looking better.
Just a bit less silly
Zombies are quite dumb, and they were doing weird things. They will keep being quite dumb, because that's our goal, but even so we have improved a bit their A.I. Now they will climb up if they can to catch you, so you won't be safe if they find the way.
And more, much more!
A new airdrop box, a little clock with in-game time, UI improvements, bug fixes, performance, etc..
Here's the full change list:
- Voxel generation (mesh generation) improved
- Morning load time reduced drastically
- No more boars spawning in the air
- NPC spawn increased (wildlife will be still hard to hunt, but at least there will be quite more to be hunted)
- New box for the airdrops added
- Effect when breaking an airdrop box improved
- Day sound ambience has been changed
- New night sound ambience added
- Lush pine. Improved generation for pines (trees)
- Added store filters to find faster the type of item you want to buy
- Current coins are now showed at the store only
- Added a footstep sound to the zombies
- World generation time improved, it should take a bit less to generate
- World generation: building generation improved, no more "flying" buildings
- Existing player footstep over some materials added
- New player footstep sounds for some materials added
- Some UI adjustements have been done
- WARNING, true dark nights!, now you will need a light source at night if you want to see something
- Now zombies won't attack you while spawning from underground
- Added a clock to the game with the current in-game time
- Solved a bug where the coin was colliding with bullets
- Zombies will now stop with an animation while climbing up
- Object placement (torchs, campfires) is now fixed and should be working as expected
Hope you enjoy this update and what's coming next too!