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What's coming next on O.L.D?

Hello everyone!

I'd like to sit down and talk to you about what's coming to the game this winter.

First, and very soon, you will see the whole new crafting system fully working.

New crafting system

You will be able to learn recipes, save them, and them craft them from your inventory. This will be extended along the next months, making some exclusive recipes and specific tools that you will need for the bigger recipes.

Crafting is splitted in two sides, discovering and known. The first one is almost the same that you can use now in the game, drag up to 3 ingredients to the slots and if there's something craftable, you will be able to make it by clicking the anvil. Once you crafted it, the recipe will be added to your known recipes.

Now, known recipes can be crafted directly from the items that you have in your inventory, no need to drag them to any place, just select your recipe and click "craft", be sure to have enough space in your inventory for the crafted item!

MAC version

Early next month all Mac users will be able to get the game and play finally! As the first version, be aware that problems may appear, but as always, they will be solved ASAP!

And now let's talk about what's coming after these months! Please note that this might be implemented or not, depending of the current situation

Infinite terrain (or almost)

Starting with this, you will be able to travel without limits wherever you want. Tired of the same zone? Just walk far away! We're working on this, and first the generated terrain will be the same (like a whole map right now), but in future updates we are going to implement regions or zones. These zones will be infected and you'll need to clean them up, once cleaned you will be able to build whole buildings and place NPC's.

Customizable weapons

Yay, silencers, sights, flashlights... we're going to add some accesories so you can customize a bit your own weapons!

Something bad... experimental multiplayer

This is important. Before all of this new content is being added, multiplayer will be on "experimental" stage. It will be still working, however we'll focus on singleplayer, since is the most played mode with a huge difference.
When you start multiplayer mode you will be warned about experimental phase and please, report every bug.
Once singleplayer is fully working (after this winter), our main priority is to focus in multiplayer!

More things!

Yes, of course, the biggest change of the infinite terrain will bring another big changes too, like spawn system, enemies, etc... Also a huge improvement in performance, and a lot of new possibilities of gameplay!

We will keep you updated about every single new change!

Thank you and as always, enjoy :)