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#UPDATE 0.21a - A little one to end the year

Happy new year! Well... not yet, but in a few hours :)

To end the year I bring you a very little update but with great upgrades!

Improved and fixed crafing

After some problems and unfinished stuff, crafting should now be working as expected, and also enjoy the new filters for the known recipes!

Improved Airplane Store (A.S.)

I almost named is A.S.S. (Airplane Supplies Store), but you can imagine why not xD.

As you know there's a in-game store where you can spend the coins you collected in new items, an airplane will deliver them to you wherever you are.
This shop had every (or almost) item in the game, and this could be a little game breaking feature.

To solve this, A.S. is offering new stock with random items every time you enter the game or also every morning in the game!

Also this store had received new filters, working a lot better than the previous filters.

Are you sneaky? Your lucky day!

Yes, you can now sneak behind your enemies without alerting them! Enemies have now vision and a visible range (angle and distance). Also, your character will make dynamic noise. Let me explain how it works.

Example 1- Character not moving, standing up, enemy close but can't see you, you won't be detected unless you move.
Example 2- Crouching (lying) and moving, you can almost touch the back of your enemies if they can't see you.
Example 3- Same as 1 but your enemy is an "Infected Survivor"... run for your life.

Enemies have dynamic radius of sound and vision, so an "Infected survivor" will detect you much better than a "Armored infected".

But hey! those enemies were turning too fast and too frequent!
Don't worry, enemies will be turning taking more time between each one. Also, they won't be turning in an instant, as instead they will be slowly turning into their new direction now, letting you avoid them easily.

Bug fixes and some optimizations

As always, this update contains a few more bug fixes and optimizations, however expect more into this update (named 0.21f1) coming next to this!

And to finish, here you have some notes!:
0.21
- Added filters to the crafting menu
- Once a day (or once you enter the world) the airplane store will randomize its stock
- The airplane store (A.S.) have new working filters now!
- New "walk over high grass" sounds added
- Added more item descriptions
- Infected survivors will now have random beards
- Bug fix - duplication bug caused when trying to fill bottles solved
- Bug fix - solved a bug that was auto-deleting placed stuff
- Enemies will avoid spawning underground (where there's no terrain at all) for a few seconds from their spawn
- Crafting deeply revised, multiple bugs solved
- Enemy AI improved, they will turn slowly to their new direction instead of instant rotation
- Enemy AI improved, they can see you if you are near enough
- Enemies will now have a more randomized period to start walking or stop while unalerted
- Dynamic player sound radius, you will cause less sound while crouching and more while sprinting
- You can now sneak from enemies by crouching and making the less possible sound while they can't see you
- You can now stand behind of a zombie without being detected if you don't move (not for infected survivors)

Uploading update, should be available in a few minutes.