Hi future colonizers!
Here we come with another update with new content and features.
As you know we're adding features that are on a list until we reach beta stage, and then we'll keep adding but we'll focus on bug fixing / make the game stable.
This time is cooking turn.
Lets cook! Improving campfires
In a game where you need to survive campfires are one of the most important things that you can use at the beggining. In O.L.D campfires where just a source of light, but not anymore, because now campfires restores your energy and protects you from nearby enemies.
And now you are able to cook food! For now, you can only cook turnips, carrots and meat, and make some delicious Turnip Stew. Don't worry, we're adding more things to cook very soon! Take the time to cook something because it's worth it.
Campfires will need fuel in order to burn. Until now they were infinite, but not anymore, you'll need to use fuel to keep the fire alive. You can use sticks, cloth, raw wood or coal, being sticks the worst fuel (but the easiest to get) and coal the best one.
You can get coal by "cooking" (burning) raw wood as ingredient. Also every single cooked ingredient will be turned into coal if they stay on the fire for a while after they are ready.
Also, note that there's only one recipe for campfires now
Those 15 sticks you need will be used as fuel when you place your crafted campfires, so you can recover them if you want.
In the other hand, you can't recover a campfire once is placed, as instead, you can salvage it, recovering some of the materials and anything that in inside in that moment.
Is that everything?
Not even close. This new system opens a new way to new more systems, advanced crafting and weapon customization.
We're going to start to implement the infinite map system, but we've talked and we're pulling another update before doing that with new additions like a new enemy (static enemy) and maybe the weapon customization system (attach accesories) along with some improvements to the UI that a lot of you asked us!
And as always, here you have the most important patch notes!
- You can now bind your mouse keys (left click, right click, and wheel click)
- All controls can be reseted to defaults with the "Defaults" button now
- Bug fix, activating default dynamic object behaviour even if you kept use button pressed
- Bug fix, placing indicator won't explode mines anymore
- Bug fix, mines will explode again agaisnt enemies and wild life
- Bug fix, broken boxes pieces will now collide each other avoiding clipping
- Bug fix, hands stuck while jumping and attacking solved
- Bug fix, door item was referencing another item instead of itself
- Bug fix, some recipes where causing problems locking items in your inventory
- Added cooking system!
- Turnips, carrots and hard meat can now be cooked at campfires
- Sticks, raw wood, clothes and coal can now be used as fuel for campfires
- New items added: cooked turnip, cooked carrot, steak, turnip stew
- Raw wood can be "cooked" (burnt) at campfires as ingredient to get coal
- Every fuel item have now efficiency, sticks burn for a few seconds while coal last for a long time
- Campfires now need any kind of fuel to burn inside the cooking menu
- Cooking progress and fuel consumption will only happen if your campfire is burning
- Added a sound when you are cooking
- There's only one recipe to make campfires now: Wood (3) + Stone (2) + Stick (15)
- Campfires cannot be picked up when placed anymore, instead they can be salvaged, getting some materials back on the ground
- When you place a campfire, it will use the 15 sticks you needed to craft it as fuel
- Item info text (when pointing a placed object) changed
- When dragging an item from a container to a shortcut slot it will be returned to the container's slot instead of dropping it
- If you try to put an item from a container slot into a shortcut slot you will be prompted that you need to drag it first to the inventory
Thank you all for your support!