How's going today?
As I said, here's another update, but no big new features in this one, just fixes, a bit of optimization and some changes that you may like (or not! wuahaha)
Free scavenger weapons DLC for everyone!
Maybe you've seen that the game is under promotion, still going until it's out of alpha stage.
For purchasing the game you were getting two weapons with unique skins, the scavenger weapons. These weapons were granted before once you logged in into the game and checked that you own the game through internet, but since internet is no longer needed, how can we check it?
The answer is a free DLC for a limited time.
So if you don't have it already, keep an eye, it should be published very soon (in a few minutes / hours) and get it free! Don't worry, you have time.
Once installed, how to get them in the game?
When you install this DLC a new tab will appear inside the game (sandbox), with a "present" icon. Just click it and a reward window will pop up.
You can claim them as many times as you want, but you can't use them for crafting, no dropping, and no storing in any storage container. You can delete them and equip them with any problems, if you don't use them and need that space in your inventory, you can delete them and claim them again later!
Fixes, improvements, a bit of optimization
And more stuff!
Audio settings
You can now tweak some audio values (music volume for main menu and general volume by now). I'll be adding more options in a future.
Optimization for the current map system
As you know, map system will be completely changed but in the meanwhile I want this one to be working the best as I can do it work. So I've reduced the number of threads and calls to the map generation and deactivated the water rendering temporarily (the game has almost no water). This improve the performance a bit or a lot, depending on your computer.
Tweaks
Sprint is not related to your FPS anymore. Before, the more FPS you had, the faster it was recovering, and that's not fair! Also, I've made it a bit harder. Sprints is recovering faster, but lasts less.
I've tweaked' a bit the mouse cursor too for those that have 2 monitors and the cursor were going out, this should fix it almost completely, test it and give me your feedback!
The new directory system is now fully implemented, and settings are saving / loading correctly now. You can delete the old "OLD" folder safely now!
And a bit of this, a bit of that... check the full patch notes for more information about this "mini" patch!
0.26a
- WARNING: "scavenger axe and crossbow" is now a DLC (free) because the offline mode recently added
- Chunk generation optimized, only one call to the main thread is now required
- Water generation deactivated temporarily until it's fully implemented to improve performance
- Added a music manager (singleton), volume configuration and further music support is now possible
- Added a new tab to claim game rewards (early access axe, crossbow and future rewards)
- DLC items cannot be dropped, stored or used for crafting, just deleted, and they can be claimed as many times as you want
- Game cursor should be now locked when it's hidden and free when it's shown (to avoid problems with multiple screens)
- Solved a bug reducing to 0 the base stack of some items instead of the ones stored in your inventory
- The game will know when you map were generated and the "First generation window" won't show if you map were generated before
- Exit to main menu and close game inside the sandbox editor are now under the section Audio / * - Miscelanea options
- "Jump on head" system is now fixed and you need to actually jump over a zombie's head to make the kick work
- Sprint decay and recover is now fixed per time and not per frames per second (players with better fps were recovering way faster)
- Sprint adjusted to make the game just a bit harder. Keep your breath inside you just for in case you need it
- Zombies have reminded boxing. Fixed the bug making them peaceful beasts when you were quiet and still
- Bug fix, when trying to unequip a one handed weapon it remains equipped, but the slot was emptied
- Another bug fix, time won't reset to 9am everytime you enter your anymore, so time is saved!
- Input configuration is now saved under the new directory structure system
- Spawn configuration uses the new directory system too
- Hotkey bar is using also the new directory system, so you can delete the old directory safely now
- Main menu illumination tweaked
- Inventory is now safely saved each 10 seconds
- Project cleaning phase 1 completed
This update should be running right now. Free DLC should be coming in a few minutes / hours too, remember to get it!