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#UPDATE 0.27a - New stuff with a deep cleaning

Hi everyone!

I'm here again to bring you yet another update to keep improving.

The first thing and most notable, game now supports multiple languages.

Multi language support

Starting with spanish, OLD finally supports more language translations. Some members of our community asked me access to these files, so they can make their own translation, and this was a time ago.

So yes, anyone who's willing to do it, can now translate the whole game into him / her language!

Maybe you've heard from me that I want to get an official translation, but it's way expensive for my pocket right now. In the meanwhile, if a translation is made by the community, I'll add that language to the game and the name of the community / translator to the game also.

All text files can be found under your installation path, 90% of the cases found under this path

C:\Program Files (x86)\Steam\steamapps\common\One Last Day\Text

Keep close attetion to a file named "README - Guideness to translate", very, very recommended to open these files with Notepad++.

Some UI is changed, updated

In order to allow text load more languages, I needed to update some UI and adapt it to allow more text inside it (or auto-adapt in most of cases).

You'll see some differences and improvements in the current UI system.

Big cleaning, optimization

Another thing is that I've cleaned A LOT of code, simplified some, and replaced a lot of asynchronous calls with a faster synchronous system.

Also the old networking system has been removed almost completely in preparation to the new Steam P2P system. This improves performance but can cause some bugs, some of them known.

And also I've removed A LOT of unused assets, obsolete shaders, and materials.

All of this should improve your game performance, but it's also good because this means that big things are coming to OLD!

Little additions

I've added quite new text to the game with new descriptions and changed some of them.

A new voxel damage system was added too, in preparation to the new multiplayer system and infinite map. This system is not finished, but it works very well.

Also a warning, reminder of the night is coming was added. It's an alarm sound with a notification to warn you about the night and encouraging to find a place to hide.

No screenshots in this update post! But I ensure you, the changes in the game in this update were one of the biggest ever made since today.

Hope you enjoy! As always, here you have the patch notes.

0.27
- Obsolete networking system (Unity's old system) has been removed from the game almost completely
- Started the implementation of the p2p Steam networking system on the new character system
- WARNING: since the network system is removed, some bugs and incosistences may appear, report them!
- WARNING: project cleaning phase 2 completed, report any missing textures!
- Huge code cleaning, game should run even smoother now
- A lot of asynchronous code has been replaced for a much faster, synchronous code, game should respond quite faster now
- Custom airplane orders are working again now
- New, more immersive voxel damage effect added. Instead of a cracking texture, you'll see the same cube moving (unfinished)
- Note: the new voxel damage system was done for the new upcoming infinte map, this system may causes some little bugs with the current map system
- Added a new text system to allow further languages support through Steam
- Text files can be found under "GameInstallationFolder/text/" now
- Spanish language is now officially supported supported (esES)
- A lot of UI were adjusted and modified to allow further languages
- Added a translation guideness to help you translate the game in case that you want to (under installation path > One Last Day > Text)
- Added a moving effect to Ricardo's memories images
- Dialog UI was adjusted to make text more visible
- All clothes received a description text and translation location, finally!
- Scavenger weapons received a description text and translation location too
- An alarm sound with a warning will pop up when night is close
- Firearms should be working again now
- Headshot experience bonus should be working correctly now