Hello!
Adding new content take a bit more than doing fixes and optimization. So when I upload a new update, the very next thing to be done are fixes for possible bugs.
That's why I bring you a 0.14a FIX with some bugs fixed and some performance improvement.
Important!!
This update contains some major fixes that may require you to create a clean map (new map) or if you want to keep your map, you need to delete the following file:
My Documents > My Games > OLD > "Your map name" > lc.dat
You will lost any items saved into containers or chests, but the drop FPS, exiting problem and many more things will be fixed.
I didn't make it automatic to avoid making you loose any precious items, at least you will have the chance to try to save them first by saving in your character inventory or moving them to another map container.
0.14af1 (fix) update
- Some minor bugs fixed
- Terrain generation improved, now it should take less memory and finish faster
- Zombie bait recipe giving throwing knife is now fixed and working
- Coin indicator centered and fixed
- Spawn over the terrain causing death is most of cases is now fixed
- Falling under the terrain fixed. If you fall, your character will be automatically teleported on the top of the surface.
- Added seed "description"
- Solved a bug when saving loot causing duplicated loot to be saved
- Other performance tweaks and code cleaning should make the game run smoother
- World generation process improved, it should now take a bit less to generate and load the world
Thank you all for your feedback, your bug reports and your help to solve all of them!
And next?
This weekend we are going to sit down to plan the new interface system and commerce, this will take a bit to be developed but it will be really worth. I'll reply back to all of your post in the discussions forums as soon as I'm near a computer though.
We have a lot to do yet guys, thank you very much for be part of our journey =)
Enjoy the game!
(Update uploading to Steam, should be available soon, be patient!)