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#UPDATE 0.19a - Welcome, Mac users!

It is always good to keep growing and get the game going available even for more people, and that's why if you are a proud owner of a Macintosh, then let me say: welcome to One Last Day!

This update comes with even more content, as always, so sit down and start reading, it is worth the time.

Mac version

This is the first and the most important new "feature" available now in O.L.D. Mac users are now able to play the game, but hey, if you have also a PC remember that you won't loose your characters, they will stay saved online.
This is the very first version of Mac, so please be aware that we will be working on further optimization and possible bug fixes, but it has been tested and it's fully playable if you are between the minimum requirements.

Interactive dynamic objects

You've asked for it, then here you go! If you have placed a torch, campfire, antenna, bed and now you can to move, don't worry, keep pressed E key to open a new interaction pannel that will allow you more options with that object.

You will find that some items, like torches and campfires will have also an extra option like turn on / off. Just doing a fast tap on the E key will activate the default option of that item, so don't worry, you don't need to open a interface panel every time you want to light a torch or open a door.

Talking about campfires

Until now it was used only to light a wide area, but now it is more useful than ever (and it will be even more soon). Tired of those zombies coming for underground to kill you? Want to make a camp outside in the forest but those zombies are always there? Don't worry! Now campfires will avoid these zombies coming from underground while you are within its range and also it is burning, of course.

Also, staying within the range of the campfire will replenish your energy gradually, so come closer and take a break.

Yes, it is wonderfull, but we're making things to react each other in the world, starting with fire (right now, torches and campfires). If they are under rain, don't try to make them work, they will extinguish, and of course, no effect or light is coming out. But be even more afraid from acid rain now.
Acid rain will react agaisnt the fire, making a small explosion when colliding. This explosive feature is for now only working with placed torches and campfires, so try to get them in a place with a roof or extinguish them manually if you see the storm coming.

I love rain!

And that's why now you can again fill your bottles and bowls if you are under the rain (just use them like a regular item), and also staying under the rain your thirst will be gone gradually, so open your mouth and drink that rain! Well... no mouth in your character I guess... =)

A new chat system, bye bye old one

This is not a really big change but needed since we have changed almost every UI item, so it's looking more integrated and quite better now. This new chat system is still in experimental stage, just like multiplayer, so expect a lot of improvements and fixes once we reach beta stage.

There are a few more things on this update, and other few that we're preparing for a lot of new features that are coming really soon.

Before leaving, in case that you have missed it, take a look to the last biggest additions / changes on One Last Day!

A whole new interface, inventory and crafting system

Inventory with slots, draggable windows, recipe learning system, shortcut key bar, better take a look by yourself.

New NPC spawn system

Tired of being alone around you? This new spawn system will take care of that and will bring you some company always!

Some optimization tweaks, added more options to settings menu

It is really important to get the game smoothly running for you, so this is one of our main tasks, thats why we have improve performance and added some more graphical options that you can tweak to improve your experience.

But the best thing is coming next...

We have a lot of new features and suprises coming soon! You will be enjoying One Last Day more than ever really soon...

Some short, quick patch notes
0.19a
- Mac version supported - First version, optimization and further support coming along
- Infinite levels for your characters (in preparation for character progression)
- You can know open an interaction panel with dynamic objects (torches, doors, beds...) by holding E
- Doing a fast tap to E will activate main dynamic object action (light on / off, open, set spawn point...)
- Added the option to pick up a dynamic object back from the world
- Increased spawner's spawn rate, spawn quantity remains untouched
- You are now able to light on / off placed torches and campfires
- New campfire FX effect
- Staying within the range of a campfire will now recover your energy gradually (while lighted)
- Staying within the range of a campfire will now avoid zombies coming from underground (while lighted)
- Steam achievement "Saving the carrots" changed from 200 to 30 rabbits needed to be hunted
- More tips & hints added to the loading screen
- Solved an important bug causing game getting stuck when throwing a molotov cocktail to any wild life
- Campfires and torches will now extinguish when they are directly exposed to rain
- Warning! Acid rain will now trigger an explosive reaction when colliding with fire (for now, torches and campfires, expanding this to the rest of the available game fire)
- You can collect water again by using empty bottles or bowls under the rain
- Staying under rain will now replenish your thirst slowly
- New and experimental chat system, integrated with the new UI
- Chat will now be hiding lines after a few seconds, open it (pressing enter) to see the fully cached text
- Animals will be spawning only at day and hiding at night if they can