Developer postOriginal post (opens in a new tab)

#UPDATE 0.22a - Settings, fixes, K.O!

Hello =)

How is the year going so far? I hope really good!

To improve it, we just came here to bring you another update for One Last Day, to keep improving it. And what's new?

New settings window and key binding / input manager system (beta)

You asked for it, now you have it!
A lot users requested customizable controls to play the way they want, and we agreed, now you are able to customize every control in the game.

Please, keep in mind that this system has been written from scratch and it's in beta stage, as it has been tested, beware of possible problems and glitches.

Also we've made a new options window to feel it more comfortable and with more space. This window is shared between main menu and game menu, having almost the same options.

Expect some improvements over this window yet!

New shortcut bar with improvements!

Oh, you are leveling up and you can't see any experience bar or level stuff! As levels are quite useless now, they will become way useful really soon, so we're preparing everything, starting to integrate experience and your level in the current bar.

The clock is also integrated in this new bar.

Sneaky knock out, K.O!

If you have any blunt weapon or any gun, you are now able to knock out your enemies while you are sneaking! Hitting them with these type of weapon (melee only) while they are unalerted have 90% chance to K.O. them, but even if they are alerted, you are still able but it will be only a 5%.

But... are you like me? I'm not really good at sneaking and getting close enough. Then grab some stones and throw them to their heads! A good hit will knock them out too.

Knocked enemies will remain like that for at least 15 seconds and up to 40 seconds.

Remember that this won't work with enemies wearing helmet!

Anything else?

Yes! If you were waiting for some fixes or tweaks, maybe they are done in this update too. Take a look to the most important update notes:
- A new whole exclusive input manager for the game has been added (beta)
- Keys will now respond better
- New experience bar and clock with level marker
- New settings (options) menu (some settings will need you to reset the game)
- Inventory window will be automatically opened when opening a container (storage)
- Wild boars resistance reduced
- Bug fix, Turnip party achievement can be achieved again
- Bug fix, Crafting achievements can be achieved again
- Bug fix, duplicated boxes and placing items (blue-red markers) should now delete correctly
- Bug fix, you can't no longer pick up dynamic objects by walking over them while holding E button
- Bug fix, locking window appearing during holding E on an object and getting stuck solved
- Bug fix, opening a chest were not locking the screen, now it should work as expected
- Bug fix, "peaceful" mode after reloading a map (no NPC spawn) solved
- Gun melee range increased
- Gun melee is now considered as blunt weapon melee
- Hitting a normal infected in the head with a blunt weapon may put them unconscious (K.O.)
- Throwing rocks to an unalerted infected have a high chance to put them unconscious (K.O.)
- While enemies are unalerted the K.O. chance is 90%, while they are alerted the K.O. chance is 5%
- Enemies will remain unconscious up to 40 seconds and a minimum of 15 seconds
- Armored enemies (currently only armored infected) are invulnerable to knock out