Hi everyone! How are you doing?
Here we come with another update, this time, adding a bit of new content to the game, let's check it out, shall we?
New enemy, a static spitter!
Adding new enemies to the game is one of our main task to get exploration exciting and dangerous. This time is the turn of the ceiling creature, a spitter.
It's spawning inside buildings and caves, on the ceiling. It cannot move or see, but they can smell you and hear you, so if you get close enough, they will spit acid to the ground. This acid is a bit different, it will set you on fire (green flames!) if it touches you, so be careful.
It's very weak and not very common, but still a danger in your exploration journey.
A little one, but funny, head kick!
It was quite easy escape zombies by riding them, right? You wont be able to do this anymore, but instead you'll kick them in the head, causing damage and triggering another little jump.
Jump on their heads like that famous plumber!
Improved animal AI, better hunting
As you know we improved the enemy AI allowing you to sneak behind them and not being detected unless you make some noise or they see you.
Now this is possible with any wild life! Also, like enemies do, they will be facing their new direction while turning softly, so their movement looks way smoother.
More stuff!
With the new cooking system we're adding more recipes on almost every update to get it growing, this time is...carrot soup! Yumm
cooked carrots + water bowl + seeds...
Also, improving more the interface, we've added some scrollbars to make navigation trough lists easier.
You can click and drag these scrollbars to scroll down or up.
And one last thing, some users complaint about torches and campfires insta-exploding under acid rain, so we changed this. As instead, it will make a fire crack (damaging a bit this item and if you are near too), lighting it off.
Acid with fire is still dangerous in some cases, be careful!
And what else? We've tweaked, fixed and added some minor things, check the update notes with the most important additions!
- Added a draggable scrollbar to the news panel, crafting recipe list, object option list panel and the store
- "Tip" text (while loading) adapted for every resolution
- "Posing" marker (blue / red) is now always visible, not affected by lighting
- You can now drag and drop items within the crafting menu without getting them dropped
- Item icon text name changed to hide partially the icon and show the name
- The text with the item's name from the shop's item element has been centered
- Some UI elements adjusted for lower resolutions
- Added "head kick" when jumping on a zombie's head, triggering another jump and hitting them (weak damage)
- Head kick won't damage helmet wearing enemies
- New enemy added: ceiling creature, a static spitter!
- Ceiling creature cannot move, and cannot see, just hear and smell
- Ceiling creature will spit processed acid, that will spread "green" fire around the crash zone
- Ceiling creature will die if it can't be attached to any ceiling
- Bug fix, recipes should be now loading correctly
- New recipe added: carrot soup (cooked carrots + water bowl + seeds)
- By adding a stack of the same ingredient / fuel to the campfire while there's another one of the same type will stack them now
- Boars will now hit you if you are on their way while they are running
- Pheasants are now weaker
- Boars are now weaker
- Boars will now drop the correct meat
- Wild life will now turn softly to face their new direction like enemies do
- Hunting is now easier and funnier! You can now sneak from animals like how you do with enemies, they can see and hear
- Acid rain wont insta-explode campfires and torches anymore, instead they will make fire cracks before it lights off
As always, we are uploading this update right now and it will be availabe on next hour!