Hi!
How is this summer going so far?
Sorry for not bringing you news in a month, I've been out! But I'm back to tell you about what I promised, the new mini project and how it will improve OLD.
Procedural, multiplayer, P2P
The hard thing about making a game multiplayer is the procedural content, you need to sync. all these generated content on all the clients, and in a P2P system there aren't a "server", everyone share everything.
This was the main problem to make the game work with Steam multiplayer but is solved now in this new small project and the code is being implemented into the "new" OLD project right now!
This means that finally you will be able to invite your friends directly through Steam, no server making, no port forwarding, yay!
The new small project
It's very unfinished and early, but it's small and it can be finished in a few weeks. It consists in a 2D terrain procedurally generated (like OLD) and in a matchmaking multiplayer game style.
These matchs will be game style like deathmatch, capture the flag, hold the fort, and so on, but with mages!
You make your own little pixelated mage and set up your build of spells, find a multiplayer room and spread the death against your enemies.
I can't show much of this project since I'm working right now on some graphics, however it won't be very impressive, after all its meant to be a very small project.
It uses an infinite terrain generation system but it can load a premade scenary like forts, also the size of the map generator can be fixed.
Because of this I'm wondering if it's worth to add a survival / sandbox / exploration mode, I will let you all decide this.
Hopefully this summer will end soon (sorry, I don't like summer and it's very time consuming for me!) and we can get all of us finally the very desired OLD multiplayer w/ infinite map update.
Enjoy holidays (if you have some!)