A very short one to keep you up to date!
Infinite map system is finally working on a 3D environment, yet very basic and under heavy development, but hey, it's working!
The terrain loads gradually around the player (this case the camera) and just like in 2D system, the terrain is being generated on the fly randomly.
If you modify a single block it will be considered as "player modified terrain" and will be saved. Natural generations won't be saved meaning than no useless files will be created on your disk.
Make it faster
Right now it loads quite good, the first few seconds you will have to leave it load, but the game will still run at 20-30 FPS. After that, terrain's chunk should be loading in a stable 60fps rate if you are under the system requirements.
However, in some situations the terrain is loading quite slow, you won't see any fps drop, but the terrain won't show up until is fully loaded and right now this is my first task, make it faster!
Now I gotta go back to my anvil and hammer to keep the forge burning!