Developer postOriginal post (opens in a new tab)

Weekly Update April 27

Hi Everyone,

We’re back again with another weekly update, and what a week it has been! But before I get into that, we have some important housekeeping announcements to make regarding the game:

- CONTROLLER SUPPORT IS CURRENTLY LIMITED TO XBOX ONE CONTROLLERS - Going through the bug reports and watching the Let’s Plays have been extremely helpful to us as we’ve been able to pinpoint a fair number of issues. At the moment, it’s causing a lot of issues that includes the main menu being disabled. We are now working on a more extensive controller support to solve this current issue. So if you were using a controller and are unable to play the game, please disconnect it.

- LOSS OF CONTROL WAS FIXED AS OF VERSION 0.2.17.6. IF YOU ARE STILL EXPERIENCING THIS ON OR AFTER THIS VERSION, PLEASE REPORT IT AGAIN.

- LINUX USERS EXPERIENCING WEIRD GAME SIZES WILL NOW HAVE THE OPTION TO SET A NEW GAME SIZE IN THE COMING HOTFIX.

We’re working hard to fix the many issues that have come up so please keep reporting them, as we roll out new content in each update. A full list of fixes will follow along with the full build update this coming Friday.

Now onto our regularly scheduled blog post:

As I mentioned, it’s been a crazy week! The senior team found themselves in Bangkok for Unite Bangkok 2015.

What is Unite you ask? For those who are unaware, Unite is a conference organized by the makers of our game development engine, Unity.

Unite is where Unity shows off new features in the pipeline, and offers a variety of tutorials & talks to help developers get into speed with them. Developers also have the opportunity to meet the Unity team and offer feedbacks, wishlists and of course, code reviews.

The talks were of course, fantastic, and Unity showed off many features and upcoming upgrades to the newest iteration of their engine, Unity 5. This has been incredibly useful, as the new version of the engine brings many enhancements that improve and streamline the game development pipeline, as well as provide access to new levels of performance & rendering.

Unfortunately, because the engine is such a big jump from its predecessor, upgrading games to work with the engine take considerable amounts of time and resources. Fortunately, the talks will help us get up to speed faster, but upgrading our project to Unity 5 is not something that will happen for at least 1-2 months. We are presently prioritizing our Early Access build to stabilize the game, and get feature feedbacks.

We also got to sit down with some of the senior Unity engineers and showed off Wild Season to them. That was great as it gave us an opportunity to validate several theories and ideas we had to optimize and restructure the code which will improve performance significantly and fix a handful of bugs along the way. We just needed to validate everything before we put hours of work into a fix that may or may not work.

Speaking of bugs, our bug reporter has been off the hook!

You guys have been absolutely fantastic! We’ve been receiving bugs daily since the Early Access went out and we couldn’t be more thrilled! Our team has already started working on them (as you may have seen at the beginning of the post), and will continue to do so as they come in. So please keep them coming, particularly when we roll out an update! (Next one’s this Friday!)

Finally, Bangkok was such a fantastic trip, that our CEO and Producer Gwen are going back! During Unite, we discovered the Bangkok Digital Content Festival was happening this week. So Sharan and Gwen are heading out to promote Wild Season and look for new partnerships that will help Quickfire Games continue to grow!

And that’s what happened last week, tune in next week for another update!