Developer postOriginal post (opens in a new tab)

Weekly Digest - April 20th 2015

We will post these every week along with patch notes and such as well until we stop doing them. You can, however, see most of our announcements in the tab anyway. Read it here if you desire: http://quickfire-games.com/weekly-digest-april-20/

Hi guys!

This week, we have quite a bit of more news than last week! As we mentioned before, we finished a sprint last Thursday, April 17th, and that build went out to the backers the same night. It’s a pretty packed one too, filled with updates which you can read about in the most recent dev diary. Assuming that everything goes to plan, we should have launched early access on Steam! (yay!)

This week also sees the senior team travelling to Bangkok for the Unite conference. As many of you know, we’re building Wild Season on Unity3D, one of the hottest game engines right now, who recently made a significant update the the system. The update brings many fantastic and awesome bells and whistles (which we can’t wait to use in our upcoming titles) for both 3D & 2D. However, it also means that to take advantage of this newfound power, we need to make some significant adjustments to the project. Going to Unite will hopefully provide a crash course in expediting this, as well as an opportunity to meet the game engine engineers who can help give us additional tips and insights on developing and optimizing the game components. Tune in next week for a full update on Unite. Don’t worry! Despite being there, we’ll be spending our evenings working away on the game!

Last week, our family both shrunk and grew a little. We were extremely sad to see one of our founding members, Paulo Sebrero, depart us. He is moving to Cebu to deal with some personal matters, but we sincerely hope we can welcome him back to Quickfire Games in the near future.

However, as one door closes, two new ones open. We are thrilled to welcome two new interns to the art department and one to our Game Design Department. :) Welcome to the team!

We’re also thrilled to announce that we finally closed our most recent round of funding! Teaming up with our new investor means we now have a little more resources to pour into Wild Season to get us to the finish line a little faster and closer to the quality we want to put out!

It also means that we can now start pre-production on another project we’ve had planned for a while. For those of you wondering why we might be wanting to start on something else before finishing Wild Season, is because we think we’ve built a fantastic team. We’re passionate about what we do, and for us to stay together, that means we need to stay busy. I’m sure you know, as a project nears completion, some departments ramped up and some ramped down. Instead of letting these people go (or havin’ them twiddle their thumbs), we will begin shifting them into the new project, so that by the time Wild Season is finished, we’re able to transition into the new project with minimal down time.

That’s pretty much it! Stay tuned over the next few weeks as various things going on reach maturity and we can tell you about them! It’s going to be exciting!