Hi Everyone!
It’s finally time for that long awaited update! So what can you expect in this update? let’s have a looksie! The good news is entering 0.4.0.1 Means we’re technically feature complete for all the start of game components! Now they just need to be spit polished…thoroughly and we can begin work on the mid & end game features while we work on content, improving and stabilising year one!
It’s available nowwwwww!
For those of you feeling lazy here’s a video summary:
https://youtu.be/1mknLBgfBRc
WHAT’S NEW?
– Story until Summer 18 Firefly event. (this event’s a whooper!)
– Windowed Mode (buggy – see below)
– Added “leave blank for default” text in text input window.
– Added gift giving
– New Camera
– Faster movement (let us know what you think, we’ll be making time faster to match this in the next build)
– Added star quality logic. (back end only)
– Updated SFX.
– Animal shop now works
– Female intro video when starting a new game
BUG FIXES:
- Fixed Shipping bin (You can now make money!)
– Fixed minimap.
– Selecting female is now less buggy
– Animals can now be carried (just farm ones not town ones)
– Consumables can now be consumed (effects/mileage may vary)
– Fixed missing item quantity in inventory.
– Fixed in inventory when selecting stacked items.
– Fixed quantity display bug when buying more than 1 item from general store.
– Fixed missing seed and deed in quickstart option.
– Fixed getting stuck in plateau entrance
– Fixed couldn’t input anything in the main menu
– Fixed music in game scene is muted on start when you started a new game. (can be fixed by adjusting the volume on the pause menu)
– Control are now remappable in options and in game pause
– Fixed visual bug in the HUD of the season icon
– Fixed cats and dogs movement
– Fixed camera sometimes won’t follow the main character
– Fixed Volume so its not SUPER Loud when you start
– More feature fixes.
KNOWN BUGS:
– Some SFX are off.
– SFX are still being developed. Current SFX are placeholder
– Mini map not appearing in all screens
– unable to proceed when using “K” during the new game introduction with Dr. Haze. Use mouse click instead.
– there are known issues Gift Giving: When giving Alice gifts. Proceed with caution
– Although you can use Cmd + F / Crl + F to switch to windowed mode, this makes the game highly unstable – proceed with caution
– movement speed may ocasionally revert to the old one
– some NPC’s may accidentally use the wrong DA
– Eating the pancake Roselyn gives you will make you sick for 1 second
– The calendar is still blank
– Buying the dog animal – it doesn’t do anything – no functionality yet
– We’ve disabled events forcing as its buggy, but typically you wouldnt be able to miss key story events
This brings our total implemented features list to:
– Farming
– Mining
– Fishing (old rod is in your chest. Buy bait fromt the general store)
– Animal Care
– Story up to Summer 18
– Horse Betting
– Minimap
– Worldmap
– Partial mouse support
– Gift Giving
Furthermore for those of you wondering what we’ve been up to and why the update doesn’t feel particularly substantial compared to the amount of time compared to the last update – allow me to explain:
As mentioned previously we shifted over to a monthly release schedule rather than bi-weekly. This gives us an opportunity to more thoroughly QA test our builds to better catch & fix bugs. However please keep in mind that some fixes may take longer and may take several sprints to fix. But at least this way we can get to them faster. As such we’ve included a list of what we’re aware of so you guys can avoid it, or if you encounter it you know we’re aware of it and working on it. So that means the build you are receiving today, is still approx two weeks worth of work, but more thoroughly tested with any immediate fixes we could do already applied (and any not done scheduled for the next update or an intermediary hotfix).
We just had a minor one week push back this month due to E3 and the Steam Sale. The benefit of this is you guys just need to wait two weeks for the next release (yay!)
What are we working on & when can you expect it?:
What’s in QA (expected release: July 10(subject to change)):
- Daily Dialogues
- Partial new UX/UI
- improved/polished Horse Racing Testing
- improved/polished Fishing Testing
- Bux Fixes not in the current release
What’s in Production & Initial testing (Intended for Aug 7 – not all items in production may be ready by then)
- Quest System Guts
- First part of UI/UX Redesign
- Unity 5 Upgrade
- Code Restructuring
- Performance Enhancements
What’s in Planning/Design
- Redesigned UI/UX (redesigned quest system, story adjustments, adjusted controls
- Farming re-balancing (debris layout, stamina consumption, pricing, etc)
- Quest System UI/UX
- Relationship System Balancing/Script adjustments
Development Pipeline
- Cooking Rebalancing
- Mining Rebalancing
- Fishing Rebalancing
- Marriage
- Babies/Children
- Property Upgrades
- Helper / Assistant Ai/Logic
- Extreme Weather/Disturbances