InDev 25 will introduce water as a new base resource to the game.
Most of the changes are mainly designed to flesh out the Summer season and differentiate it from the Winter, as currently both seasons are mostly functionally the same from the players perspective. With this patch, you'll be able to keep your farms growing throughout the summer by watering them regularly and your villagers will be able to cool down a bit by drinking water, so they don't have to return home as often.
Of course, Rise to Ruins is designed to be a challenging game, so you're not getting away with getting these new perks without the evil developer punishing you for having them! With these summer benefits also comes some new hardships. Now your villagers will have a thirst stat, and can die from dehydration year round if you run out of drinking water, most especially in the Summer. So you not only need to keep a supply of food, but also water!
If you have any requests, be sure to post them in the comments. Let me know what you want, and how you want it to work! You might just find it sneak into the next patch. :)
InDev 25 Road Map
Hydration System
- Villagers will now have a new stat, called "Thirst" that will function similarly to hunger. If their thirst hits 0, they'll start to die of dehydration. This rate the stat goes down will be based on how warm the villager is, generally speaking this means the thirst stat will drop slower in the winter, and faster in the summer.
- Farms will now get a growth speed boost in the Spring and Autumn and in the Summer, will continue to grow at regular speeds if you keep them properly watered.
- New Building: The Well. This building will slowly generate drinkable water in the Spring and Autumn, but will dry out in the Summer and freeze in the Winter.
- New Building: Rain Catcher. This building will collect rain water, and funnel it into barrels, and will work year around, assuming it is rains.
- New Building: Water Purifier. This building can be used year round, but must be built on or near water, and requires essence/energy to run. It will convert the undrinkable lake/ocean water into drinkable water the Well Masters can use. If water freezing is added this patch, it will not function if the water source is frozen.
- New Building: Water Fountain. A decent sized fountain of drinkable water, villagers will visit the fountain to drink water if they don't have any water in their inventory.
- New Building: The Bottler. This building will provide new Bottler job slots, and refine water buckets into water bottles.
- Houses will be able to store water bottles.
- New Job: Bottler. As stated above, they will refine water buckets into bottles. They will also distribute bottles to houses.
- New Job: Well Master. Well masters will deliver buckets of water from rain catchers, wells and water purifiers to other sources that need them on the map, like fountains and bottlers.
Miscellaneous
- Some walls will be able to be built on water.
- Time permitting, Way makers will get the ability to reroute or create water on the map, allowing you to expand nearby water sources closer to the village, and possibly build entirely new water sources by digging ditches and waiting for it to rain.
- Time permitting, the ability for oceans/lakes to freeze over completely may be added.