After just over one month of development, I'm proud to announce that InDev 11 has been released. It features all kinds of new systems including monsters, new buildings, particles and a completely rewritten AI system.
This is a huge update, that completely changes the way you'll play the game. I look forward to your feedback! If you find any bugs, please be sure to report them over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)
InDev 11 Change Log
- Completely new modular AI system for villagers and all the future mobs.
- New monster, Slime - Can split in to two or even three slimes when killed.
- New monster, Zombie - Little slower than villagers, but has a much higher health regeneration rate.
- Villager's health regenerates faster.
- Monsters can now spawn on the edges of the map, where the void is. More void means higher spawn rates.
- Changed stats on level up to generally give you more stat points, and higher hit points.
- Dead mobs no longer show up on the mini map.
- Monsters can now have "pack animal" behavior, grouping up into small packs that will sometimes attack you all at once.
- Fixed numerous path finding glitches causing mobs to overlap buildings and other blocked tiles.
- Fixed a crash when attempting to path find to a recently completely blocked off area of the map.
- Added tons of new animations for all mobs where applicable, including; Get hit, attack, sleep, death, flee, hold and face(stand/idle).
- Fight of Flight, and other combat AI added, mobs now decide based on their stats, and how many friends or foes are around them if they should fight or run away.
- Added health bars, and removed many of the floating status icons.
- Increased the building and harvesting speed across the board.
- New "Essence Collector" building that collects essence and uses it to charge other buildings that use energy.
- "Essence" is dropped when a mob dies.
- Added the Fire Bolt tower, your first ever line of defense against monsters!
- Reduced Food Storage building's stores to 50.
- Fixed a crash that would cause villagers to crash the game if they try to eat food in a house that was recently dismantled.
- Fixed a bug that would allow the player to place multiple village centers when he exited and restarted a game.
- New time of day system, now there are 6 times of day that are transitioned though; Midnight, Dawn, Morning, Midday, Evening and Dusk.
- Rewrote and spruced up the disclaimer page.
- Improved the map "Survival Island".
- "Emergency" icon when a mob is startled.
- Added a few new sound effects. New wood chopping and mining sounds, also some building sounds.
- New particle system, with blood, water, fire, smoke and more.
- New GUI auto scaling, now displays will have their interface automatically adjust between 1x and 4x scaling instead of the default 2x. This should make the game playable from resolutions of 800x600 all the way up to 4096 x 2160 without any tweaking.
- In addition to the GUI auto scaling, a world scaling doubler has been added, if you're on an UltraHD display, the entire world scaling will lock into using between 3x -> 10x scaling instead of the default 1x -> 8x, making the game feel a lot less "microscopic" on high resolution displays.
- Fixed a crash that was caused by particles or floating icons when exiting a game.
