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InDev 11 Unstable 4 has been released. This build features the first release of the new particle system, refined AI, and a new monster, the zombie! As with Unstable 3, this build is brutally hard, since you really don't have many ways to defend yourself yet. Hopefully soon I'll get some towers added. We're inching closer to a stable release every day! :)
If you have any trouble with the build, let me know!
InDev 11 Unstable 4 Change Log
- All of the changes from Unstable 1, 2 and 3.
- "Emergency" icon when a mob is startled.
- Fixed a bug where monsters wouldn't spawn if the void was right on the edge of the map.
- Added tons of new animations for all mobs where applicable, including; Get hit, attack, sleep, death, flee, hold and face(stand/idle).
- Re-added starvation to the game (Has been disabled since Unstable 1)
- Slimes can now split in to two, or even three slimes when killed.
- Completely brand spanking new particle system, with blood, water, fire, smoke and more.
- Improved fleeing AI.
- Mobs get stunned for a moment when hit.