Click here for help on accessing the Unstable branch!
InDev 11 Unstable 3 has been released. This build is the first ever public build to add monsters, and the largest Unstable release of InDev 11! Right now the game is brutally hard, since you really don't have many ways to defend yourself yet. So good luck!
Much of the build has focused on getting the combat AI working, and polishing some of the upcoming mechanics. This build is probably the most fun version of RPC yet, even if it is brutally and unrealistically hard right now. Good luck living more than 3 or 4 days! :)
If you have any trouble with the build, let me know!
InDev 11 Unstable 3 Change Log
- All of the changes from Unstable 1 and 2
- New monster, Slime (Missing most of it's animations still)
- Monsters can now spawn on the edges of the map, where the void is. More void means higher spawn rates.
- Fight of Flight and other combat AI added, mobs now decide based on their stats, and how many friends or foes are around them if they should fight or run away.
- New GUI auto scaling, now displays will have their interface automatically adjust between 1x and 4x scaling instead of the default 2x. This should make the game playable from resolutions of 800x600 all the way up to 4096 x 2160 without any tweaking.
- In addition to the GUI auto scaling, a world scaling doubler has been added, if you're on an UltraHD display, the entire world scaling will lock into using between 3x -> 10x scaling instead of the default 1x -> 8x, making the game feel a lot less "microscopic" on high resolution displays.
- Added health bars, and removed many of the floating status icons.