Click here for help on accessing the Unstable branch!
InDev 13 Unstable 4 has been released, this was a pretty beefy update. I had many things that needed to be completed before I could release anything remotely playable. This build introduces a brand new GUI, a few mechanic optimizations, a new mob, the entire new refined resource system and a large handful of bug fixes!
You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)
InDev 13 Unstable 4 Change Log
- Re-added the "Category" frame icons to the Play and Map Editor GUIs.
- Added a pause button for buildings (Note: Not coded yet!)
- Completely redrawn the bottom pop out GUI in the play mode.
- Completely recoded and redrawn the population tab. The new population tab now lists how many villagers are not employed, homeless, have a mate, or are pregnant.
- Added a new buildings tab, based off the new populations tab. The new building tab lists how much total housing you have, how many total workers you have and many other useful tidbits.
- You can click on buildings or villagers in either of the two new tabs to center on them. (Note: Currently, in low resolutions sometimes the center may be under the GUI)
- Many miscellaneous GUI artwork improvements.
- New Mob: The Skeleton. They do not have much health, or hit hard. But they're extremely fast and can sometimes run past your towers.
- Lowered the monster spawn rate substantially.
- Fixed a bug in the map editor's info panel that would not detect if you're trying to use a map name already taken.
- Moved the resource bar in the play mode to above the top GUI.
- New resources: Boards (Refined logs), Stone (Refined rock) and Crylithium (Refined Crystals).
- Harvesting buildings can now refine the resources brought in into the new refined resources listed above. For example, the Lumber Mill will manufacture boards, and the Crystillery will manufacture Crylithium.
- Completely rebalanced all the building requirements. Many advanced buildings require the new refined resources.
- The Essence Collector and Cullis Gate are now fueled with Crylithium.
- Removed the water sparkle trail from Essence.
- Cullis Gates can now spawn in random resources, 1-3 villagers instead of only 1, and the critical failures have been rebalanced.
- Fixed a bug where when harvesting sandstone, the resource would not be consumed and become unusable.
- Fixed the block map properties for the Cullis Gate.
- Updated the return coordinates for the Crystilleries and the Cullis Gate.
- Added all the new GUI icons for the new buildings and terrains.
- Fixed misplaced particle pixels for the Small Crystillery.
- Added a new objects tab, when you select an object to build in play mode a small description of that object and the requirements to build it will be displayed.
- Fixed a bug that was causing lag when looking for resources on ground.
- Fixed a bug where villagers would pick up resources to use they shouldn't need, and set them back on the ground.
- Updated maps Bark, Hunted and Leaf to be a bit more balanced in the new 256x256 format. (Will do the rest before InDev 13 Stable)
InDev 13 Unstable 3 Change Log
- Added the Small and Regular Crystillary, used for harvesting crystals.
- Added the Cullis Gate, a large Essence Collector like building that will build up and discharge large amounts of energy attempting to summon new villagers into the game.
- Added some new particle effects to the game to use with the new Cullis Gate.
- Added some blue fire flickers to the Essence Collector.
- Essence Collectors and Fire Bolt towers no longer generate essence.
- Essence Collectors (and the new Cullis Gate) is now fueled with crystals, boosting it's generation speed.
- Essence Collector's maximum energy reduced to 250.
- "Stone" resources renamed to "Rock" in preparation for the new refined resources system being added in Unstable 4.
- Rebalanced many of the building costs, and magic based buildings like the Essence Collector and Fire Bolt tower now require crystals to be built.
- Spawn rate reduced slightly.
- Tons of under the hood code cleanup.
InDev 13 Unstable 2b HOTFIX Change Log
- Fixed issue where you could not draw Light Brown Dirt on top of the base terrain.
- Fixed (again!) the crash issue for Linux users in the main menu.
InDev 13 Unstable 2 Change Log
- Fixed a crash preventing Linux users from launching the game.
- Added a bunch of new tile sets; Sandstone (In Red, Black and Tan), new Rock (in Black, Brown, Red and White).
- Added two new foods, Turnips and Potatoes. But they currently still think they're carrots.
- New map tiles property loader, that helps decrease load time.
- Minimap now starts centered on the screen.
- Fixed a bug where sometimes walls would not connect together correctly.
- Drawing in the map editor now no longer replaces the same tile if it already exists.
- Updated the map converter so it can handle converting Unstable 1 maps to Unstable 2.
- Added "Stick" map (Formally the top left corner of The Quiet Forest)
InDev 13 Unstable 1 Change Log
- New experimental 256x256 map size.
- Added a console based map converter, to convert your maps from the old 512x512 to the new 256x256 system. It can be found in the Retro-Pixel Castles install folder.
- Added new "Wheat Wind" track.
- Converted "The Quiet Forest" and "Hunted" into 8 smaller maps.
- Removed all of the Developer's Choice Maps, except the ones that were originally "Small" or "Medium" sized maps. (Others will be re-added once the authors convert them to their liking.)
- Main Menu now loads random maps from the Official Maps pack.
- Added a "Recent News and Announcements" box on the main menu.
- Due to the decreased map size, frame rate, memory usage, and system requirements have dropped dramatically.
