Hey everyone! Now that InDev 11 is finally completed I'll be starting work on InDev 12. InDev 11 mostly focused on adding the new monster mechanics to the game, and now that the foundation for the new system is finally in I'll be changing gears a bit to add a feature I know everyone is dying for; a save system!
As with all updates more will be added than what is actually on the road map, but the road map will let you know what the overall major goal of the update is, and how that functionality should work.
InDev 12 Road Map
Save System
- The goal for the release of InDev 12 is to get the save functionality added, this is priority one. The new save system as currently planned will allow you to have one save per profile per map. You will have one save per map that is automatically saved for you every few minutes. You can not reload an old save if you make a mistake. No backsies! If you've played games like Don't Starve, or nearly any roguelike, that's basically the plan. :)
Profile System
- As part of the save system, the profile system will allow multiple players on the same computer to have their own set of saves, stats, progression and unlocks. It'll be a pretty standard system that you're all probably used to seeing. When you launch Retro-Pixel Castles the first thing that will pop up when loading the game will be the profile select page, where you'd select a profile to play on, or start a new one.
Settings Menu
- The long-awaited settings menu will be added, allowing you to lock GUI scaling, adjust volume settings, key settings, etc.
