Click here for help on accessing the Unstable branch!
InDev 14 Unstable 2 has been released! This update includes many balance changes, a new pathfinding system, improved combat mechanics, and a plethora of bug fixes.
You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)
InDev 14 Unstable 2c HOTFIX Change Log
- Fixed crashing when some users loaded saved games.
InDev 14 Unstable 2b HOTFIX Change Log
- Re-fixed the font crashing issue on Linux.
InDev 14 Unstable 2 Change Log
- Changed some of the new font colors, made a few lighter.
- Fixed a issue where the new font system was crashing Linux and OSX machines.
- Decreased crystal and tree spread and regrow speeds.
- Brand new pathfinding system that now uses terrain costs, and terrain now can affect mob movement speeds. The new system also varies the path, so mob groups don't always move together in single file lines.
- Fixed pathfinding bug that would sometimes cause building, harvesting or dismantling to crash when you block off an area of the map while the villagers were in the middle of work.
- Removed the empty "Decorative" and "Flooring" object categories (Will re-add later when something is put inside them)
- Fixed crops not being correctly deleted when a farm is dismantled.
- Villagers will now flee to their village center again.
- Mobs leave a faint footprint/path trail behind them now.
- Added a new mouse cursor.
- Mouse cursor now hides when you use certain tools, like the brush tool. (Currently only in the play mode).
- Doubled the amount of blood!
- Leveling up is now displayed on the console.
- The console now properly formats display names based on mob group type and gender for more understandable messages.
- You can now "Interact" with monsters on the main menu.
- Skeletons and slimes added to the main menu.
- Combat aggro is less responsive now, to emulate more natural behavior. Monsters (and villagers) may not always attack the instant they see something.
- The "Endlessly crisscrossing back and forth diagonally" combat AI glitch is now fixed.
InDev 14 Unstable 1 Change Log
- Map/Terrain AI. Now food, trees and crystals slowly regrow, and sometimes even spread/expand on their own. Get ready to fight back nature!
- Added Crystal Motivators, you can build them near crystal patches to encourage growth. They work by shooting energy beams out to in range crystals, boosting their growth rates for a short time, and their effects do stack.
- The harvesting buttons now hide if you can't harvest that material at all. For example, if you do not have a farm you will not have a "Harvest Food" button on your work tab.
- Children now correctly spawn with their mother's last name.
- New in-game console! Very early work, but it'll act as an information pane to inform you of game events like villager death, and building completion.
- Fixed "spacing" issue in the text input boxes when your has a space at the end of the text string.
- Completely rewritten font coloring system, and as a side effect many of the GUI elements colors have changed.
- Fixed a bug where the Cullis Gate would only summon "0 to 2" villagers instead of "1 to 3", thus making the Cullis Gate sometimes do absolutely nothing.
- Map Converter removed (Now Obsolete).
- .. and the bulk of the update, bunches of invisible (to you) code changes that are necessary for content coming later in InDev 14. :)
