Click here for help on accessing the Unstable branch!
The game changer, InDev 14 Unstable 6 has been released! This is the first ever release of Retro-Pixel Castles that has building destruction! That's right, the days of walling yourself in with your invulnerable walls are over! This is also a near-stable release, so get cracking on those bugs, we should be seeing InDev 14 Stable very soon!
You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)
InDev 14 Unstable 6 Change Log
- Buildings and walls can all be attacked, catch fire, repaired and destroyed.
- Terrain can all be attacked and destroyed.
- Builders can now repair buildings and put out fires.
- Monsters will now search for an unblocked path to get to your village, if none is found they will find the shortest path through topography and walls, destroying whatever is in their path. (Hint: Don't completely wall yourself in!)
- Screen shake added, your screen will shake whenever monsters attack your buildings.
- Added billowing smoke cloud particles.
- Added explosion particles.
- Added 3 new guard buildings, villagers assigned to these buildings will share similar mechanics as heroes and defend the village if anyone or anything is attacked.
- Fixed a minor glitch in the Small Crystillery's particle generation.
- Particles can now be rendered on top of mobs.
- Villagers now heal when they are in their home, and go home to regenerate if their health drops too low.
- All mobs now fully heal when they level up.
- All mobs now have much more health.
- Eating food now restores 20% of a mob's hunger instead of a fixed amount, and also heals the mob by 10%.
- Game no longer starts paused when you load a new game after losing.
- Fixed a very rare crash when a mob would attempt to flee after being spawned on a blocked tile.
- Added all the new GUI artwork for the Guard buildings and Crystal Motivator.
- Creating a new map in the map editor no longer starts with the view port out in the middle of space.
- Fixed a bug if a builder can reach a wall but not the village's range map, he could causes an endless loop trying to find a valid location to work at.
InDev 14 Unstable 5 Change Log
- Fixed a crash when you clicked on a blank spot in the villager list.
- Slightly optimized tower target searching.
- Heroes now have a greater chance of having hero children than regular villagers.
- Optimized the particle system, cutting down on GPU load in heavy particle situations.
- Essence delivery has been optimized slightly.
- Removed the random chance variable to searching for combat targets.
- Optimized the pathfinding search algorithm.
- Villagers have a delay before they can mate or become pregnant again.
- Villagers now have a chance or have twins or triplets.
- Villager mating console messages now only display one message per pair, instead of two.
InDev 14 Unstable 4 Change Log
- Added new animated time dial.
- You can now pause your game by clicking on the clock.
- Fixed word wrapping issue on object and map descriptions.
- Fixed a bug where mobs would continue to attack a villager after it enters a home.
- Adjusted fight or flight mechanics, making mobs more willing to run away when their health is critical or the odds against them are overwhelming.
- Added hero children, that will naturally grow up to be hero villagers.
- You now always start with at least one hero.
- Optimized pathfinding slightly, increasing performance.
- Essence can now clump up into larger pools of energy.
- Essence collectors generation rates have been halved.
- Essence distribution is more even and logical now.
- Fixed a memory leak in the towers, causing tons of excess objects to be created in the game code.
- Updated the lighting system, now lights are generated and updated faster. They are also more round in appearance.
- Changed around the mating AI. Villagers can now find partners, go to partners, or attempt to breed even while they are working.
- Based on the above changes, the chance find partners, go to partners, or attempt to breed has been reduced, since the chance for the event to fire runs all the time, instead of only when the villager is idle.
InDev 14 Unstable 3 Change Log
- Added heroes, they will wander around your village and defend your villagers. They have highly boosted stats, more responsive AI and faster moving speeds. But they can not be assigned as workers.
- All mobs will now "run" to targets when they're attacking, increasing their speed by 10% and leaving a small smoke trail.
- Villagers can now call for help when they're attacked, alerting nearby villagers.
- Blood splatter directions are now based on the direction hit, not the direction the mob is facing.
- Kickstarter names now appear less often on regular villagers, but are always used on heroes.
- Added "dust" particles effects to many working tasks.
- Dismantling now uses the same sound effects as building.
- Fixed a crash when you tried to dismantle a building with energy reserves.
- Fixed a crash when an entity could not locate a suitable place to drop a resource.
InDev 14 Unstable 2c HOTFIX Change Log
- Fixed crashing when some users loaded saved games.
InDev 14 Unstable 2b HOTFIX Change Log
- Re-fixed the font crashing issue on Linux.
InDev 14 Unstable 2 Change Log
- Changed some of the new font colors, made a few lighter.
- Fixed a issue where the new font system was crashing Linux and OSX machines.
- Decreased crystal and tree spread and regrow speeds.
- Brand new pathfinding system that now uses terrain costs, and terrain now can affect mob movement speeds. The new system also varies the path, so mob groups don't always move together in single file lines.
- Fixed pathfinding bug that would sometimes cause building, harvesting or dismantling to crash when you block off an area of the map while the villagers were in the middle of work.
- Removed the empty "Decorative" and "Flooring" object categories (Will re-add later when something is put inside them)
- Fixed crops not being correctly deleted when a farm is dismantled.
- Villagers will now flee to their village center again.
- Mobs leave a faint footprint/path trail behind them now.
- Added a new mouse cursor.
- Mouse cursor now hides when you use certain tools, like the brush tool. (Currently only in the play mode).
- Doubled the amount of blood!
- Leveling up is now displayed on the console.
- The console now properly formats display names based on mob group type and gender for more understandable messages.
- You can now "Interact" with monsters on the main menu.
- Skeletons and slimes added to the main menu.
- Combat aggro is less responsive now, to emulate more natural behavior. Monsters (and villagers) may not always attack the instant they see something.
- The "Endlessly crisscrossing back and forth diagonally" combat AI glitch is now fixed.
