InDev 14d is out, this mini-patch's main focus was to add the heavily requested Clear Terrain function to the game and throw in a bunch of tweaks and bug fixes before starting in on the next big patch.
Warning!: One of the changes in this patch greatly increases the base stats of all mobs across the board, meaning old save files will be completely crippled. Sadly this means your villagers will probably find themselves barely able to move due to the new movement speed calculations being based on the new stat system, and they'll be slaughtered very quickly by the first newly spawned mob that attacks the village. I highly recommend starting a new game!
You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)
InDev 14d Mini-Patch Change Log
- Clear Terrain tool added, you can now assign terrain to be completely obliterated by your builders, but the process will not return any resources.
- Reduced the Fire Bolt tower costs from 15 energy to 10.
- Villagers are much more willing to flee when outside the village.
- Mobs now reconsider their combat targets when they are hit, occasionally turning around and attacking their attacker even if they already have a target they are chasing.
- All mob stats have been increased across the board.
- Pregnancy chances have been increased slightly.
- Fixed stone shack description.
- Fixed a loading crash when some particles wouldn't load correctly.
- Greatly increased monster aggression, they will almost never run away anymore.
- Alerting other villagers of an attack will no longer occasionally pull the entire villager.
- Tweaked the selection dot graphics a bit.
- Total housing is now displayed in the top GUI, instead of total buildings.
- Monsters now gain much less experience burrowing through terrain.
- "Total Heroes" added to the population tab.
- Ghosts can no longer be selected when they're invisible.
- Fixed a bug that would allow adults to couple with children (Eww, I know right?) that could eventually crash the game under very specific conditions.
- Tweaked the mini-tutorial overlay on the village center.
- Combat AI now disables if the mob is "stuck" (standing on a blocked tile), preventing a AI related crash.
- Slightly increased all villagers movement speed.
- Can no longer build on any rough terrain of any kind. You need to clear it first!
