Click here for help on accessing the Unstable branch!
It's finally here! After 6 brain melting weeks of solid programming the new AI system has been completed! The main goal of this patch was to reimplement all of the old AI into the new system, but while I was rewriting the code I slipped in a whole bunch of fun new behaviors and tweaks that I hope you'll enjoy. I also added a bunch of great maps that you guys have created, and a new music track!
I expect this patch to be very buggy, and very unbalanced. So please provide as much feedback as possible! I'll be working on refining the AI throughout the InDev 15 unstable builds while I am working on the new influence system.
You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)
InDev 15 Unstable 1 Change Log
- Completely new AI system, rewritten from scratch.
- Villagers who have no home will now attempt to sleep near buildings or walls instead of open fields.
- Villagers can now chat with each other when they're idle.
- Villagers now find mates by chatting with other villagers.
- Villagers who go to visit their mate will now automatically start talking to them.
- Completely rebalanced the happiness system.
- Child birth, coitus, working, being pregnant, carrying resources and many other tasks now consume additional energy and hunger.
- The effects of being stunned are now accumulative and stack.
- Lowered the maximum pack size of skeletons and zombies.
- Reduced the aggro range of all mobs.
- Optimized the combat search behavior.
- Fixed a bug where villagers were incorrectly detecting what building they were near.
- Children now attempt to live with their parents.
- When villagers look for a home they will now visit the home first before claiming it, and then go inside.
- Added a new music track, "Night is Coming".
- Updated map "Altaria" and added map "Loom" by Kingroka
- Added map "Captain Cal" by Primoslate
- Added maps "Ocriana" and Treacherous Lands" by Joris De Reus
