Click here for help on accessing the Unstable branch!
Unstable 2 is here, and with it comes two new maps and a bunch of bug fixes that creeped up shortly after Unstable 1's release.
I've also had several reports of the game crashing when trying to load, it looks like Steam was having trouble sending the patch out to you guys correctly, causing your game data to be just slightly broken enough that the new save system couldn't load the save data correctly. If you have this problem, I recommend you completely uninstall and reinstall the game.
You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)
InDev 16 Unstable 2 Change Log
- Two new maps added, "Gateway" and "Narrow Path".
- Fixed a bug causing the Drawing Board to crash on loading.
- Fixed the map list crashing when it attempted to load an empty map pack. Sometimes this caused the Skirmish and the Map Editor menus in the main menu to crash.
- Completely removed "Map Descriptions" from the game.
- The credits page formatting has been fixed.
- Added update and render culling to the particle system in the world map, increasing performance.
- You can no longer scroll beyond the bounds of the world map.
- You can no longer cast spells to take resources or creatures from Limbo if none exist to take.
- Slightly updated the World Map image.
InDev 16 Unstable 1 Change Log
- The World Map! A whole new way to play. The world map allows you to play on several maps at once, creating a metagame where you can share resources between the maps. Now, rather than playing on a single map and started with a random pool of villagers, you will start the game with 50 to 60 villagers and 100 to 110 resources, you can send these resources to any map on the world map. You can also steal resources (and even villagers and monsters!) from one map and put them in another.
- Limbo tab added to the game, now when you're in-game you can use the Limbo tab to bring in creatures and resources from storage, or pull them off the map and store them back in Limbo. Limbo will work on any map in the world map, and they all share the same storage pool.
- When playing a World Map game you no longer start with villagers, but up to 25 are teleported in as soon as you place your Village Center, assuming that you have enough villagers in Limbo. Some starting resources are also sent along with the villagers, again if you have any stored to send.
- You can no longer "lose" a game when playing on the World Map. Instead, you lose when your entire world runs out of villagers. If you run out of villagers on a World Map game you can reset the map manually inside the world map, or send in more villagers and "take back" your land.
- The entire save system has been mostly rewritten, to allow the game to talk between save files and the world map.
- The old single map play mode has been re-purposed and named "Skirmish" mode, it functions exactly like the play mode did before the world map was introduced and is not impacted by any of the changes in this patch.
- The "Technology" button has been removed from the main menu, it will be re-added to the World Map screen once the feature has been added to the game.
- Added 4 new maps, Survival Island (new), Quiet Forest, Outlands and Enchanted Shoreline.
- Updated song "Skull Hunter"
- Removed song "Try Again", replaced with updated "Goodbye Retro-Sky"
- Added song "Azufre" and "Lonely Sunrise".
Known Issues that will be resolved before the stable build
- The new save system can introduce a heavy load to the game on initial load.
- When you run out of villagers in the world map, the game does not "End" like it should. You will have to delete your profile, or your save folder to "reset" the game.
- Lack of World Map maps, there are currently only 6. I will be adding several more before release.
