Click here for help on accessing the Unstable branch!
Hopefully you'll all be very pleased with this update, it brings a whole bunch of random new content and improves overall performance substantially!
Guys with lower end machines; You're welcome. ;)
Please let me know if you've noticed a increase in overall performance!
You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)
InDev 16 Unstable 5 Change Log
- Substantially improved the performance of the entire AI and Pathfinding system. Pathfinding runs about 16 times faster than previously, and most of the AI's search algorithms have also been improved greatly. This should give everyone a great boost in performance in high mob count games.
- Added "small slimes" to the game, these slimes have a lot lower overall stats, and can not split.
- Regular slimes can now split more often, but only split into the new small slimes.
- New monster; The fire elemental. A somewhat rare spawn, and can light your villagers and buildings on fire. Be careful!
- Added some extra information to the crash log.
- Changed how entering full screen mode works, this may resolve some issues Intel HD and Arch Linux users have been having switching to full screen, but has been untested due to not having access to either for testing.
- Added a small light source to the mouse pointer.
- Added a ton of new lighting effects to many of the spells and effects in the game.
- There's now a chance of a severe storm, with increased lightning and rain.
- Nighttime is now darker.
- The world is now a little darker when it rains.
- New spell; Magic Torch. Will create a long lasting light source in the specified area.
- New spell; Spotlight. Not as bright as a Magic Torch, but will follow your mouse around.
- Fixed a bug where the reported version of an old Skirmish save would be "NULL" sometimes.
- Added fire particles to the SixtyGig Logo's eyes.
- Lightning bolts no longer cause the screen to shake.
- Fixed the tool tip not rendering correctly at certain zoom levels.
- Fixed the map editor's grab tool from breaking the GUI at certain zoom levels.
- Fixed a bug with ultra high resolution displays (Above 1080p) incorrectly rendering the lighting box at certain zoom levels.
- You can now manually reset the world map via the world map GUI.
- The game now warns you if you're trying to load an old version of the world map, and gives you the option to reset your save before attempting to load.
- Profile's total days survived tick now runs as the game is being played, not just tally the values when you lose.
- Rewrote how the game handles map and save deletion, fixing a bunch of file deletion bugs.
- Profiles no longer occasionally "Corrupt" when you try to delete them.
InDev 16 Unstable 4 Change Log
- Three new maps, Woodhaven, Wheatcastle and Northoak.
- Updated map Survival Island.
- Remade map Quiet Forest.
- You can now "lose" in the world map when your total villager count drops to zero, resetting the world map.
- Moved the InDev disclaimer to pop up before selecting a profile, and will only pop up once per game session rather than every time you try to play a game.
- You can now move the world map with the keyboard, rather than just the mouse. (WASD by default).
- The world map will now warn you if you're trying to play in a region from an old version of the game, much like how Skirmish mode does.
- Changed the region buttons on the world map to make them more obvious.
- The world map fades in and out when switching game modes.
InDev 16 Unstable 3 Change Log
- New map, "Aird River".
- Villagers are now correctly removed from their work buildings when teleported to Limbo.
- Fixed a crash when you lost a skirmish map.
- Villagers no longer carry resources on their head and forget they're there.
- (Related to above) Fixed the loading game bug related to incorrectly assigned resources being carried when the villager carrying them dies and the game is saved.
- World map now has little dots wandering around on it, representing monsters and villagers in the world.
- Fixed dead mobs from resetting to the standing animation when reloading a saved game.
- Fixed the tool tip not rendering in the correct position at some zoom levels.
- Added a quick view overlay to the regions on the world map.
InDev 16 Unstable 2 Change Log
- Two new maps added, "Gateway" and "Narrow Path".
- Fixed a bug causing the Drawing Board to crash on loading.
- Fixed the map list crashing when it attempted to load an empty map pack. Sometimes this caused the Skirmish and the Map Editor menus in the main menu to crash.
- Completely removed "Map Descriptions" from the game.
- The credits page formatting has been fixed.
- Added update and render culling to the particle system in the world map, increasing performance.
- You can no longer scroll beyond the bounds of the world map.
- You can no longer cast spells to take resources or creatures from Limbo if none exist to take.
- Slightly updated the World Map image.
InDev 16 Unstable 1 Change Log
- The World Map! A whole new way to play. The world map allows you to play on several maps at once, creating a metagame where you can share resources between the maps. Now, rather than playing on a single map and started with a random pool of villagers, you will start the game with 50 to 60 villagers and 100 to 110 resources, you can send these resources to any map on the world map. You can also steal resources (and even villagers and monsters!) from one map and put them in another.
- Limbo tab added to the game, now when you're in-game you can use the Limbo tab to bring in creatures and resources from storage, or pull them off the map and store them back in Limbo. Limbo will work on any map in the world map, and they all share the same storage pool.
- When playing a World Map game you no longer start with villagers, but up to 25 are teleported in as soon as you place your Village Center, assuming that you have enough villagers in Limbo. Some starting resources are also sent along with the villagers, again if you have any stored to send.
- You can no longer "lose" a game when playing on the World Map. Instead, you lose when your entire world runs out of villagers. If you run out of villagers on a World Map game you can reset the map manually inside the world map, or send in more villagers and "take back" your land.
- The entire save system has been mostly rewritten, to allow the game to talk between save files and the world map.
- The old single map play mode has been re-purposed and named "Skirmish" mode, it functions exactly like the play mode did before the world map was introduced and is not impacted by any of the changes in this patch.
- The "Technology" button has been removed from the main menu, it will be re-added to the World Map screen once the feature has been added to the game.
- Added 4 new maps, Survival Island (new), Quiet Forest, Outlands and Enchanted Shoreline.
- Updated song "Skull Hunter"
- Removed song "Try Again", replaced with updated "Goodbye Retro-Sky"
- Added song "Azufre" and "Lonely Sunrise".
Known Issues that will be resolved before the stable build
- A few button icons are missing for some of the new features, like the Magic Torch, Spotlight and World Map reset button.
- The new save system can introduce a heavy load to the game on initial load.
- When you run out of villagers in the world map, the game does not "End" like it should. You will have to delete your profile, or your save folder to "reset" the game.
