Greetings everyone,
InDev 17 will be a very long overdue, content heavy update. My plan is to add more buildings, monsters, maps and all sorts of other general content to the game, but the primary focus will be on the village. I'd like to get a ton of new buildings added, everything else that's added will mostly be to complement them.
So, there is where you come in! I have tons of ideas for new buildings I've been sitting on, like a tavern, schools and clinics but I'd love to hear your ideas as well.
I can't promise all of these will make it into RPC during InDev 17, but this is a good laundry list of building ideas currently on the table;
- A tavern - This building will be a fun place villagers can go to relax. It will boost happiness, and while in the tavern, encourage people to interact (and thus, partner up for mating)
- A church - A place to boost happiness, and while it's being used you'll also get a boost to your influence bar. The more people there, the more influence you'll gain on top of the usual gain rates.
- A hospital/clinic - You can assign villagers to work there and they'll become "field medics" who will run around healing fellow villagers. Later, this will also be a place pregnant villagers can go to give birth and their child will get some bonus experience for being born there, rather than at home or on the fields.
- Schools - A place where children villagers can go get educated. Children will gain experience when they visit the school, so they might get to start their adulthood a few levels higher than what they were when they were born.
- More towers - I'd like to get more towers added, starting with traditional Tower Defense tower types, like a slowing tower, an AOE type tower, etc. (Tower ideas would be great to hear!)
- Alchemy lab - A building that can produce potions from crystals. Villagers would visit this alchemy lab and pickup potions to carry around with them to be used as needed. For example, they might keep a healing potion on them and chug it when their health is low. (Note; this requires the inventory system, and that hasn't been added yet!)
- Workshops - These will basically be mini village centers, you can plop them on the map and increase your max builders beyond 32.
- Store-all building of some kind - This building will allow the villagers to store overflow resources in it, it'll take any kind of resource in the game.
- Farming changes - The farming buildings will be changed somewhat, your workers will be able to boost growth speed by bringing nearby water to the crops, or by tilling/caring for the soil. This will give you a reason to keep workers at your farm, since most of the time they just sort of sit there and idle until something is grown.
- Guard building changes - Guard buildings will also start functioning as way-points/patrol routes, guards will walk from one guard building to another when they have nothing to do.
- Resource harvesting building changes - Currently, resource harvesting buildings (Like the lumber shack) allow their workers to deliver resources from their building to construction sites, and builders from your village center are not allowed to pickup resources from them. This will change, the harvesters will no longer deliver anything to any building other than their work building, but builders will be able to pickup resources from anywhere in the village. This will encourage more efficient resource collecting, and allow refined resources to continuously produce more effectively.
While I can't add everyone's ideas, because even some really cool ideas you may have might not quite fit the final vision of the game, that doesn't mean you guys won't have some amazing ideas I never thought of! So let me hear 'em!
