Click here for help on accessing the Unstable branch!
InDev 18's first unstable build has been released! This build brings in a whole ton of AI changes and other handy tweaks. Hopefully, you guys find all the new changes beneficial. Most of this update centered around rewriting the entire builder and harvester AI. There's still more work to be done before they're completed, but the majority of the changes have been implemented.
Since this update drastically changes the way the harvesters and builder work, be sure to keep an eye out for strange behavior so I can have it fixed in time for the next Unstable release.
Let me know what you think of the new AI down in the comments! :)
You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)
InDev 18 Unstable 1 Change Log
- Village Center can now store a small amount of logs, rocks, boards, stone and food.
- Harvesters (Lumberjacks, Stone Masons, etc) can no longer deliver resources to construction sites.
- Harvesters can now store resources in any building allowed to store them, rather than just their own assigned work building. They will usually pick the building closest to them.
- Harvesters will stop harvesting if there is no where left to store resources.
- Builders can now take resources from any work building on the map and deliver the resources to construction sites.
- Fixed the "Running in place" bug where the AI would freeze.
- Busy villagers are less likely to be interrupted by idle villagers to chat.
- Villagers who suddenly get stuck in blocked terrain or buildings while carrying a resource no longer drop the resource when they become unstuck, unless they no longer have anywhere to take it.
- Villagers who are chatting while holding a resource no longer drop the resource when they're done talking, unless they no longer have anywhere to take it.
- Builders can now build other buildings before the Village Center is completed.
- Fixed a bug that would cause some AI assignments not to reload correctly, crashing the game.
- The village range map now generates more natural ranges, and accounts for terrain movement speeds.
- Lowered the range of the Village Center from 64 to 42.
- While still under construction the Village Center's range is 24.
- Fixed a bug that would sometimes return the wrong object to the AI, causing it to crash.
- Farmers can now plant resources picked up off the ground, in storage or already in their hands. They no longer only plant resources they just harvested.
- Builders tend to favor working closer to the building, making the process appear more natural.
- A new construction progress indicator has been added to under construction buildings, showing the percentage completed and remaining resources required.
- Villagers are less likely to be confused when being teleported in from Limbo when you start a new region.
- Villagers prefer to wander inside the village more often, although they'll still wander outside occasionally.
- Adjusted font drop shadow.
Known Issues that will be resolved before the stable build
- None at this time.
