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Build InDev 18 Unstable 4 Released

Click here for help on accessing the Unstable branch!

The high-content updates keep on coming! Here's Unstable 4, an update full to the brim with a bunch of new content, bug fixes and tweaks. A large majority of this patch was based on your feedback!, so I hope you all enjoy the changes you made happen! :)

You may need to delete/recreate your profile if you discover you can't start new Skirmish maps!

You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)

InDev 18 Unstable 4 Change Log

- New Bow Tower has been added, a mechanical tower that only cost basic resources to build (Rock and wood). But requires ammunition to fire.
- New Bowyer building has been added along with a new job, the Fletcher. The Fletcher can manufacture logs into arrows at the Bowyer building for use in the new Bow Tower.
- Reduced the cost of Sturdy Walls and Wood Walls to 2, and Stone Walls to 4.
- Cullis Gates now start to eject things at random when they're overloading.
- Radiance Pools no longer shoot projectiles at nearby mobs, instead they trigger an aura effect that affects everything in the area.
- Fixed a bug causing villagers to ignore their work chance flags, making them sometimes work themselves to death instead of finding homes, mates or just taking a break.
- Fixed a bug where workers would not stop working, even if their hunger or energy is too low.
- Workers are now less inclined to work, giving them more downtime to do other things.
- Increased villager chat rates.
- Increased the chance a villager will become a mate with another villager they are chatting with.
- Optimized the weather system, improving frame rates during intense weather and adding more efficient particle generation based on the game's zoom level.
- Improved the overall rendering and update speeds of the particle system.
- Fixed an issue with particle generation on the object icon overlays, causing them to generate particles even if they were off-screen.
- Large Storage Building now displays everything it is allowed to store rather than just the first few on the list.
- Mob's tile coordinates are now displayed in debug mode.
- Reversed the tile variance changes from Unstable 3, they were sometimes causing coordinate positioning problems.
- Added missing shadow and collision maps for the new Ancient Cullis Gate and Ancient Radiance Pools.
- Improved the search algorithms for all objects and mobs in the game, slightly increasing the overall speed of many of the game mechanics.

InDev 18 Unstable 3 Change Log

- You can now "Poke" dead bodies, making them decay faster and release some extra essence.
- New spell; The Grab Spell/Tool. You can now pickup monsters, villagers and resources on the map and move them around. You can even grab resources directly out of buildings, or harvest them yourself right off the terrain.
- New spell; Resurrect. You can now resurrect dead villagers if you see any ghosts wandering around in your village. Be careful though, there's a slight chance they'll come back as a zombie!
- Dissolve spell now also dissolves corpses, turning them into additional essence.
- The old Limbo spells have been removed from the game.
- Moved all the spells to the center top GUI.
- Added an "Available Worker" count to the top bar on the GUI in parenthesis next to the total villager count.
- Cullis Gate mechanics have been completely rewritten. You can now use the new grab spell on a Cullis Gate to grab a random creature or resource from Limbo. You can also drop creatures and resources into the gate, sending them to Limbo.
- If used too much too fast, the Cullis Gate can explode.
- A bunch of new particle effects have been added, and some older ones altered.
- Essence now tends to float to the nearest collector, rather than a random one.
- Ghosts now appear more often.
- Ghosts are no longer attracted to the Cullis Gate.
- Buildings no longer catch fire unless they specifically take fire damage.
- Builders and Crystillers can now build with crylithium.
- Starting a new map on the World Map will now always sent 32 villagers, and 50 resources.
- Fire Bolt Tower now requires crylithium to be built.
- The Limbo tab has been slightly redesigned.
- New Ancient Cullis Gates have been added to the game, they work exactly like the regular Cullis Gates, but can be found naturally on the map.
- New Ancient Radiance Pools have been added, they cannot be built. They attract creatures to them and sap essence from other sources on the map similar to an Essence Collector, then convert it into an energy bolt that will both heal and give experience to nearby creatures.
- Increased refining speeds for all buildings that can refine.
- The position data has been changed slightly, making mobs move and stand around in a little more natural positions instead of always being centered on the tiles.
- Fixed a crash when trying to take resource from the map and send them to Limbo when they're in-use.
- The wandering rates of monsters have been reduced slightly.

Known Issues that will be resolved before the stable build

- You can send villagers and resources to Limbo in Skirmish mode. This should not be allowed.
- If your world map data is obsolete or otherwise unusable, sometimes you may not be able to start a new Skirmish game. To fix this, just reset the world map or create a new profile.
- The tips system is grossly obsolete after all the changes in InDev 18.
- You may need to delete/recreate your profile if you discover you can't start new Skirmish maps!