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InDev 19c - Sandbox Mode - Released!

I bet you didn't see this one coming! This patch brings in an entire new game mode, Sandbox! Sandbox mode is the ultimate goof-off mode, allowing the player to do all sorts of fun things, like spawn in monsters, resources, essence, play with particles, auto-build structures, the works! Have fun breaking the game mechanics!

Let me know what you think of Sandbox mode down in the comments. :)

Also, don't forget to check out the Screenshot Roundup event for InDev 19! I want to post your best screenshots on the official Steam store page!
http://steamcommunity.com/games/328080/announcements/detail/833542562193113564

You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)

InDev 19c Change Log

Sandbox Mode
A new game mode that allows you to play around with the game mechanics. This mode adds tons of new tabs to the game, offering a whole mess of mechanics you can screw around with.

  • Access to all the map editor tools while playing.
  • Spawn in resources, villagers and monsters.
  • Play with the particle engine.
  • Create essence at will.
  • Turn on and off the weather.
  • Change the season, time of day, and day.
  • Mess around with the spawn rates.
  • Cast spells for free.
  • Place fully constructed buildings anywhere you want, or delete buildings entirely.

Bug Fixes

  • Fixed a crash when you tried to use the Tower Range data view with a tower near the edge of the map.
  • Fixed a crash if you tried to use the hole or patch tool with a hotkey in the map editor.
  • Fixed a rare game loading crash if a builder is en route to repair a building, the building is destroyed before the villager arrives, and the game saves.
  • Fixed a "Floating resource on head" bug that could eventually lead to a corrupted save file, caused by farmers trying to plant food in farms that were paused, being dismantled or destroyed.
  • Fixed spelling of "Arid River" in the world map.

Interface Changes

  • Updated the spotlight spell icon.
  • Changed the brush size buttons to round icons.
  • Changed the game mode select buttons in the world map to round icons.
  • Removed the disabled recycle mode buttons from the Skirmish GUI.
  • The left and right tabs are no longer locked before the village center is placed and built.

Miscellaneous Changes

  • Starting limbo villagers for Peaceful is now 64.
  • Optimized the sprite generation system for mobs, lowering memory usage.
  • Reduced the amount of particles generated by essence.
  • Removed an old loading message about heroes.
  • Lowered the memory usage of the brush tools slightly.
  • Reduced the size of the terrain files.
  • Reduced monster spawn rates by roughly 10%.
  • Banish can no longer banish monsters to a location on the village range map or a tile with any topography (Water, tar, etc).
  • Banish now teleports each monster in range to a random location rather than the same place.
  • Whole bunch of small memory optimization and tweaks.