InDev 22 is a long overdue interface update. Possibly not the most exciting update, but certainly one that will cover a ton of player feedback and requests I've been getting over the months as the existing GUI has slowly become ever more complicated and overbloated. I'm really looking forward to completing it, and I think a lot of you guys will very happy with the results. :)
I've posted a few prototypes on twitter using temporary art over the past week or two, and I've already started coding the various elements into the game.
Concept art (Photoshopped) of the new layout design. (Note that it is in the lowest resolution the game supports, for most of you it won't look remotely as cluttered!)
Prepping the new GUI concept art for use in the game code.
Semi-functional prototype of the new right panel
If you have any requests, be sure to post them in the comments. Let me know what you want, and how you want it to work! You might just find it sneak into the next patch. :)
Due to the nature of the update, I won't be posting my usual bulleted breakdown, since there's really only one all-encompassing change, the totally brand new interface!