Click here for help on accessing the Unstable branch!
InDev 23 Unstable 1 is here! This ones a fairly decent sized patch, adding the foundation for the new upgrade system, a ton of small balance changes, adjustments to many of the existing mechanics, tons of code cleanup, and last but not least, a new upgradable Camp that will eventually become a CASTLE!
Also, don't forget about the ongoing screenshot roundup!
You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)
InDev 23 Unstable 1 Change Log
Upgrade System
- Buildings can now be upgraded by clicking on the building and clicking on the "Upgrade" button in the bottom object panel GUI.
- Currently the only building that can be upgraded is the Camp (Eventually turning into a Castle!).
- In the future, nearly all harvesting, refining and manufacturing buildings will be able to be upgraded, increasing how much they can store and how many workers they provide.
Construction Limits
- You now have a maximum buildings cap, and when (or before) you reach that cap you'll need to upgrade your camp (Formally Village Center) to gain additional building slots.
- Wall do not count to your building limit, but firepits do!
- All buildings count as "1" to your build cap regardless of size or functionality, so replacing less useful buildings with more efficient ones is desirable late-game (For example, replacing Tents with Hovels)
Performance Settings
- Map tiles are now loaded on-demand, rather than all at once on initial load. This significantly reduces memory usage, since only the tiles actually needed are loaded into memory.
- Decreased overall load times.
- Slightly improved range map generation performance.
- The Dissolve spell particle effects have been reduced.
Bug Fixes
- Fixed a crash when trying to equip a resource in a destroyed building after reloading the game.
- Fixed a bug that would sometimes cause monsters to try to equip items in the village buildings.
- Fixed am minor bug causing particles to be rendered half a pixel offset from their desired location.
- Fixed a bug that would sometimes cause sound effects to not play when they should.
- Fixed a bug that would sometimes return the wrong aggro/line of sight results.
- Fixed a bug that would rarely cause the game to freeze if a villager was dropped in a previously inaccessible area.
Miscellaneous Changes
- The Camp (Formally Village Center) can now be destroyed.
- Fixed a crash issue if the Camp (Formally Village Center) is destroyed/removed with walls in range of the village.
- Fixed credit theme, now it correctly plays Main Theme Piano again.
- Updated Bibiki's name in the credits.
- All living things generate essence when destroyed.
- Essence can now be "sucked into" the mouse, increasing the influence bar.
- Influence regeneration is no longer tied to village happiness.
- You now start with your influence bar 1/4th full.
- The Dissolve spell is much more effective now, and dissolves all natural resources instead of just crystals and dead bodies.
- Villagers break away from being confused faster.
- Villagers now react to your godlike abilities, either getting confused or panicking when they see you casting spells or picking up things.
- Particles in the air now have a slight shadow behind them.
- Increased scale of the splash screen.
- Villagers can now be knocked out if something is dropped on their head.
- Rarely, villagers will be knocked out when you drop them.
- Clicking reclaim on an abandoned object now properly sets it's position on the priority list to the bottom.
- Radiance pools no longer consume energy stored unless they're in-use.
- Flipped the "take from" and "send to" limbo spell button icons in the GUI.
- Essence now emits from decaying corpses slowly.
Known Issues that will be resolved before the stable build
- Some in-game and loading tips may be inaccurate.
