The Guard Update is now underway! This updates main focus will be, you guessed it, adding guards to the game!
Guards will be mostly autonomous, creating patrol routes inside and outside your village, trying their best to keep everyone safe. When they feel their numbers are high enough, they will head out and try to clear out the nearby area of monsters and spawners, giving you room to expand in the future. Guards will also be able to train back in their barracks, leveling up slowly in their spare time.
Time permitting, this update will also be adding in a handful of new towers, and rework Golem AI. As well as my usual random additional throughout development.
If you have any requests, be sure to post them in the comments. Let me know what you want, and how you want it to work! You might just find it sneak into the next patch. :)
InDev 27 Road Map
Guards, Barracks, Watchtowers and Defense
- A new guard job will be added, guards will work together and create patrol routes in and outside your village. They will also spar/train with each other in their spare time to level up.
- A barracks building will be added. The barracks will provide the guard job slots, functions as an alternative location to store weapons and armor, as well as provide alternative housing for your guards.
- Watchtowers will be added, replacing the fire pit's functionality as build range extenders, and also encouraging the guards to patrol in those areas.
- Time permitting, "Ranged attack" code will be added to mob AI, laying the framework for villagers to use bows, as well as allow some monsters to use ranged attacks, like having fire elementals throw fireballs.
- Golem Combobulators will get upgrade phases, each phase will increase spawn rates, golem slots and provide higher level golems.
- A new "Crystal Golem" combobulator will be added, that creates a very weak golem that does primarily magic damage.
New Towers
- Haste Tower. Increases the movement speed of all mobs (Monsters and villagers included) in the area.
- Boost Tower. A tower that will use essence to "boost" nearby towers firing rates.
- Chain Lightning Tower. A tower that does pure electric damage that jumps from one mob to the next.
- Sticky Tower. Does no damage, but will slow down anything it hits.
- Flame Tower. Does fire damage in a small area, burning everything in its path.
- Frost Tower. Similar to the flame tower, but fires a cloud of ice. Does low damage, but slows down the enemy.
Disasters
- A disaster system will be added, full of random chance events that will cause all sorts of problems for you and your village, including meteor storms, earthquakes, drought, disease, and all manner of different issues.
Miscellaneous
- Fire Pits will be nerfed, but still provide some range. This is to facility the change making Watchtowers the primary source of extending village range.
- Farms will be reworked to allow them to also be supplied with dirty water, if available.