Click here for help on accessing the Unstable branch!
It's finally here! After 2 months of redrawing the base tile set and rewriting a large portion Retro-Pixel Castle's core engine to support the new tile set it's finally time to release the first unstable build!
Aside from the massive improvement to the game's graphics this build also introduces a ton of memory management fixes, increased load times, and for some users improved frame rate. I hope everyone not only gets to enjoy the new graphics, but also gets a nice performance boost as well. :)
It's very important to note that the GUI is not completed. There will be many GUI related graphical errors in this build, you do not need to report any of these issues. Most of them will be resolved in when I redraw the GUI before the next stable release.
Please let me know if you've noticed a increase in overall performance!
You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)
InDev 17 Unstable 1 Change Log
- Completely redrawn base tile set, upgrading the graphics from 8x8 to 16x16.
- All animations are now 8 frames, instead of 4.
- Improved particle performance slightly.
- Rewrote the way the game loads and transitions between states, improving load times and peak memory usage.
- Cullis Gate's max energy has been reduced to 250, making it able to fire more often.
- Ghosts are now twice as likely to appear.
- Fixed the positioning of the "News and Announcements" bar on the main menu in some situations.
- Increased the "Stuck" movement speed when a mob is trying to walk off of a blocked tile.
Known Issues that will be resolved before the stable build
- The entire GUI is broken, and many of the elements are misaligned. Any and all bugs related to the GUI do not need to be reported.
