I'm over-joyed and very proud to announce the long awaited, massively-big-huge InDev 16 is finally here! This one may be one of the largest updates in the history of Retro-Pixel Castles. This update introduces a new world map system, building priority system, more godlike spells, a new lighting and shadow system, more monsters, maps, and so many other fun things! It was a long road getting this update out to you guys, but it was well worth it. :)
Have fun reading the massive change log!
You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)
InDev 16 Change Log
- The World Map! A whole new way to play. The world map allows you to play on several maps at once, creating a metagame where you can share resources between the maps. Now, rather than playing on a single map and started with a random pool of villagers, you will start the game with 50 to 60 villagers and 100 to 110 resources, you can send these resources to any map on the world map. You can also steal resources (and even villagers and monsters!) from one map and put them in another.
- Limbo tab added to the game, now when you're in-game you can use the Limbo tab to bring in creatures and resources from storage, or pull them off the map and store them back in Limbo. Limbo will work on any map in the world map, and they all share the same storage pool.
- When playing a World Map game you no longer start with villagers, but around 25 are teleported in as soon as you place your Village Center, assuming that you have enough villagers in Limbo. Some starting resources are also sent along with the villagers, again if you have any stored to send.
- You can no longer "lose" a game when playing on the World Map. Instead, you lose when your entire world runs out of villagers. If you run out of villagers on a World Map game you can reset the map manually inside the world map, or send in more villagers and "take back" your land.
- Building priority system has been added, you can now click the building drop down list on the top GUI and reorder building priorities. Higher priority buildings will be the first built, dismantled, delivered to or repaired when workers are looking for a job to do.
- The entire save system has been mostly rewritten, to allow the game to talk between save files and the world map.
- The old single map play mode has been re-purposed and named "Skirmish" mode, it functions exactly like the play mode did before the world map was introduced and is not impacted by any of the changes in this patch.
- Cullis Gates have been completely rewritten, they now resurrect nearby dead villagers when they are fully charged.
- Ghosts are now attracted to Cullis Gates.
- The "Technology" button has been removed from the main menu, it will be re-added to the World Map screen once the feature has been added to the game.
- Completely removed "Map Descriptions" from the game.
- The credits page formatting has been fixed.
- Villagers no longer carry resources on their head and forget they're there.
- (Related to above) Fixed the loading game bug related to incorrectly assigned resources being carried when the villager carrying them dies and the game is saved.
- Fixed dead mobs from resetting to the standing animation when reloading a saved game.
- Fixed the tool tip not rendering in the correct position at some zoom levels.
- Moved the InDev disclaimer to pop up before selecting a profile, and will only pop up once per game session rather than every time you try to play a game.
- Substantially improved the performance of the entire AI and Pathfinding system. Pathfinding runs about 16 times faster than previously, and most of the AI's search algorithms have also been improved greatly. This should give everyone a great boost in performance in high mob count games.
- Added "small slimes" to the game, these slimes have a lot lower overall stats, and can not split.
- Regular slimes can now split more often, but only split into the new small slimes.
- New monster; The fire elemental. A somewhat rare spawn, and can light your villagers and buildings on fire. Be careful!
- Added some extra information to the crash log.
- Changed how entering full screen mode works, this may resolve some issues Intel HD and Arch Linux users have been having switching to full screen, but has been untested due to not having access to either for testing.
- Added a small light source to the mouse pointer.
- Added a ton of new lighting effects to many of the spells and effects in the game.
- There's now a chance of a severe storm, with increased lightning and rain.
- Nighttime is now darker.
- The world is now a little darker when it rains.
- New spell; Magic Torch. Will create a long lasting light source in the specified area.
- New spell; Spotlight. Not as bright as a Magic Torch, but will follow your mouse around.
- Added fire particles to the SixtyGig Logo's eyes.
- Lightning bolts no longer cause the screen to shake.
- Fixed the map editor's grab tool from breaking the GUI at certain zoom levels.
- Rewrote how the game handles map and save deletion, fixing a bunch of file deletion bugs.
- Profiles no longer occasionally "Corrupt" when you try to delete them.
- Fixed a bug with ultra high resolution displays (Above 1080p) incorrectly rendering the lighting box at certain zoom levels.
- Fixed a bug where resources deleted from the game would remain taking up space on the map, so no other resource could be placed there.
- Spawn caps added, now no more than 750 monsters can spawn in Survival, and no more than 100 in Peaceful.
- Added colored rings below all mobs when your mouse gets near them, indicating if they're friendly or hostile.
- Mobs can no longer do "0" damage when they make a successful hit.
- Reduced the overall amount of blood.
- Mobs can now bleed for a period of time after taking heavy damage.
- Rewrote the entire shadow system, removing the dynamic moving shadows but increasing rendering performance by about 600%.
- Removed some very old and obsolete official maps.
- Removed map CaptainCal because it is no longer compatible with RPC.
- Added 11 new maps, "Greenham", "Woodhaven", "Wheatcastle", "Northoak", "Arid River", "Survival Island" (new), "Quiet Forest", "Outlands", "Gateway", "Narrow Path" and "Enchanted Shoreline".
- Updated song "Skull Hunter"
- Removed song "Try Again", replaced with updated "Goodbye Retro-Sky"
- Added song "Azufre" and "Lonely Sunrise".
