Click here for help on accessing the Unstable branch!
Unless something goes terribly wrong, this will be the last Unstable build for InDev 16. Next release should be the long awaited InDev 16 Stable! This update ties up some loose ends, cleans up some code and brings some more rendering optimizing. This update also introduces a long awaited and heavily requested feature; building prioritizing!
Please let me know if you've noticed a increase in overall performance!
You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)
InDev 16 Unstable 7 Change Log
- Building priority system has been added, you can now click the building drop down list on the top GUI and reorder building priorities. Higher priority buildings will be the first built, dismantled, delivered to or repaired when workers are looking for a job to do.
- Updated the world map image a bit.
- You can no longer retrigger the initial limbo spawn in when you place a village center by reloading a save before the village center is started.
- Rebalanced initial villager and resource delivery when sending your first batch of villagers and resources out of Limbo when you start a new region on the world map.
- Villagers are no longer confused when sent out of Limbo at the beginning of a new world map region.
- Added some more system information to the crash logs.
- Rewrote the entire shadow system, removing the dynamic moving shadows but increasing rendering performance by about 600%.
- Removed some very old and obsolete official maps.
- Removed map CaptainCal because it is no longer compatible with RPC.
- Added new tip about building priorities.
InDev 16 Unstable 6 Change Log
- New map, Greenham.
- Fixed the right hand map editor GUI's buttons from rendering slightly offset.
- Added new GUI icons for all of the influence spells.
- Added a GUI icon for "Doom World" in the world map.
- Fixed a bug where resources deleted from the game would remain taking up space on the map, so no other resource could be placed there.
- Reduced the area of effect of all Limbo spells, to give the player a little more accuracy.
- Spawn caps added, now no more than 750 monsters can spawn in Survival, and no more than 100 in Peaceful.
- Added colored rings below all mobs when your mouse gets near them, indicating if they're friendly or hostile.
- Mobs can no longer do "0" damage when they make a successful hit.
- Reduced the overall amount of blood.
- Mobs can now bleed for a period of time after taking heavy damage.
InDev 16 Unstable 5 Change Log
- Substantially improved the performance of the entire AI and Pathfinding system. Pathfinding runs about 16 times faster than previously, and most of the AI's search algorithms have also been improved greatly. This should give everyone a great boost in performance in high mob count games.
- Added "small slimes" to the game, these slimes have a lot lower overall stats, and can not split.
- Regular slimes can now split more often, but only split into the new small slimes.
- New monster; The fire elemental. A somewhat rare spawn, and can light your villagers and buildings on fire. Be careful!
- Added some extra information to the crash log.
- Changed how entering full screen mode works, this may resolve some issues Intel HD and Arch Linux users have been having switching to full screen, but has been untested due to not having access to either for testing.
- Added a small light source to the mouse pointer.
- Added a ton of new lighting effects to many of the spells and effects in the game.
- There's now a chance of a severe storm, with increased lightning and rain.
- Nighttime is now darker.
- The world is now a little darker when it rains.
- New spell; Magic Torch. Will create a long lasting light source in the specified area.
- New spell; Spotlight. Not as bright as a Magic Torch, but will follow your mouse around.
- Fixed a bug where the reported version of an old Skirmish save would be "NULL" sometimes.
- Added fire particles to the SixtyGig Logo's eyes.
- Lightning bolts no longer cause the screen to shake.
- Fixed the tool tip not rendering correctly at certain zoom levels.
- Fixed the map editor's grab tool from breaking the GUI at certain zoom levels.
- Fixed a bug with ultra high resolution displays (Above 1080p) incorrectly rendering the lighting box at certain zoom levels.
- You can now manually reset the world map via the world map GUI.
- The game now warns you if you're trying to load an old version of the world map, and gives you the option to reset your save before attempting to load.
- Profile's total days survived tick now runs as the game is being played, not just tally the values when you lose.
- Rewrote how the game handles map and save deletion, fixing a bunch of file deletion bugs.
- Profiles no longer occasionally "Corrupt" when you try to delete them.
InDev 16 Unstable 4 Change Log
- Three new maps, Woodhaven, Wheatcastle and Northoak.
- Updated map Survival Island.
- Remade map Quiet Forest.
- You can now "lose" in the world map when your total villager count drops to zero, resetting the world map.
- Moved the InDev disclaimer to pop up before selecting a profile, and will only pop up once per game session rather than every time you try to play a game.
- You can now move the world map with the keyboard, rather than just the mouse. (WASD by default).
- The world map will now warn you if you're trying to play in a region from an old version of the game, much like how Skirmish mode does.
- Changed the region buttons on the world map to make them more obvious.
- The world map fades in and out when switching game modes.
InDev 16 Unstable 3 Change Log
- New map, "Aird River".
- Villagers are now correctly removed from their work buildings when teleported to Limbo.
- Fixed a crash when you lost a skirmish map.
- Villagers no longer carry resources on their head and forget they're there.
- (Related to above) Fixed the loading game bug related to incorrectly assigned resources being carried when the villager carrying them dies and the game is saved.
- World map now has little dots wandering around on it, representing monsters and villagers in the world.
- Fixed dead mobs from resetting to the standing animation when reloading a saved game.
- Fixed the tool tip not rendering in the correct position at some zoom levels.
- Added a quick view overlay to the regions on the world map.
InDev 16 Unstable 2 Change Log
- Two new maps added, "Gateway" and "Narrow Path".
- Fixed a bug causing the Drawing Board to crash on loading.
- Fixed the map list crashing when it attempted to load an empty map pack. Sometimes this caused the Skirmish and the Map Editor menus in the main menu to crash.
- Completely removed "Map Descriptions" from the game.
- The credits page formatting has been fixed.
- Added update and render culling to the particle system in the world map, increasing performance.
- You can no longer scroll beyond the bounds of the world map.
- You can no longer cast spells to take resources or creatures from Limbo if none exist to take.
- Slightly updated the World Map image.
Known Issues that will be resolved before the stable build
- The new save system can introduce a heavy load to the game on initial load.
