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Build InDev 18 Unstable 6 Released

Click here for help on accessing the Unstable branch!

Happy PI day!

The final unstable release for InDev 18 is here! This update cleans up a lot of leftover GUI issues, fixes a bunch of bugs and adds the new seasons system to the game. There's a few things left on my list to knockout before we can push a stable release, but this build should be mostly feature complete and ready to go. So please take the time to report any bugs or balance issues you may run into! InDev 18 Stable is due out soon, so now is the time to hammer out those last minute details. :)

You may need to delete/recreate your profile if you discover you can't start new Skirmish maps!

You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)

InDev 18 Unstable 6 Change Log

- New Seasons system added, every 5 days the game will change from Autumn, Winter, Spring and Summer.
- Added a temperature system, villagers internal body temperatures are affected by the current region's temperatures, if they get too hot or cold they will start to move slower, take damage and possibly freeze to death or catch fire.
- Villagers will attempt go home to cool down or warm up as needed.
- Increased the cost of the Motivate Land spell.
- Motivate Land's effectiveness is based on the region's temperature. In extreme hot or cold it is less effective, but extremely effective in good weather while it is raining.
- It can now snow if the temperature drops too low.
- All vegetation and crystal growth is now affected by the temperature, in extremely cold or hot weather farm crops can die, and nothing will grow. But, they will grow twice as fast in good weather.
- Mobs will slow slightly when it rains or snows.
- Mobs who are affected by temperatures have a temperature bar on their information tab when selected.
- Hit points regeneration is mostly percentage based now, allowing extremely high hit point creatures to heal much faster.
- Max energy and hunger are now capped at 100.
- Villagers will mostly-ignore monsters if they are carrying a resource unless they are hit.
- Farmers will no longer plant resources if the weather it too cold or hot to sustain the crop.
- Farmers can now longer harvest crops when there's no where to store them.
- Added a temperature bar to the GUI.
- Large banner notifications will now pop up when night starts, the next day begins or a villager dies.
- Added a new "Data View" system, allowing you to see all kinds of geographical information about the map, including the terrain movement costs, resource values, desirability, and tower firing distances.
- You can now view a tower's firing range when hovering over, selecting or placing it.
- Slightly increased villager walk speed to compensate for the new season system affecting movement speeds.
- Two new ammo storage buildings have been added.
- Cullis Gates are now completely disabled in Skirmish mode.
- Increased the Small Hovel's occupancy from 12 to 16.
- Added some more color to the fill stages for the essence collector and radiance pool.
- Fixed a bug where if a building is under construction, on the range map, but completely inaccessible to the builders they would harvest resources endlessly.
- Fixed a bug where workers could not distribute resources inside storage buildings.
- Fixed a rare save corrupting crash when a builder tries to pickup a resource from a building that has been consumed already.
- Fixed a bug causing the "On Fire" AI from not saving correctly.
- The Guard Outpost now displays the proper information box when clicked on in the build tab.
- Fixed the overlay on the bottom panel for villagers from popping up under the mouse when you hovered over them.
- Added saved game data for towers.
- Fixed map name/author box sizes in the map editor.
- Changed default key to use accent mode or cancel work to left alt (formally left control).
- When you click on a villager on the population list the game will no longer occasionally select the wrong villager.
- Updated all the object descriptions as needed.
- Added a proper "ammo" icon for the Bow and Sling tower.
- The ammo total for the Bow and Sling tower also factor in bundled resources that have not been consumed.
- Updated the World Map's map selection GUI to make space for the new resources that were added.
- Fixed a naming issue with resources that had spaces in their names using underscores in the GUI.
- Added "Land Desirability" and "Maximum Ammo" icons to the GUI.
- Fixed an issue that would allow you to drop resources and mobs off the map, causing the game to crash.
- Added a bunch of new loading messages.

Known Issues that will be resolved before the stable build

- If your world map data is obsolete or otherwise unusable, sometimes you may not be able to start a new Skirmish game. To fix this, just reset the world map or create a new profile.