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InDev 18 Unstable 2 is here! This build introduces several new buildings and a massive laundry list of AI changes. I highly recommend any old players read the change log carefully, as many of the old buildings have been changed around quite a bit! If you're a veteran player, this patch will confuse the hell out of you at first. :)
I hope you all enjoy the new changes, I think they're overall for the best. Let me know in the comments what you think!
You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)
InDev 18 Unstable 2 Change Log
- Buildings no longer have storage caps on each specific resources, instead there is a total maximum the building can store, and it can hold any combination of the resources allowed.
- Fixed a crash trying to dismantle, repair or build a building just barely in range.
- Fixed an endless loop villagers would get trapped in trying to assign themselves to their mates home if the home was full.
- Fixed distribution settings not saving, preventing some buildings from distributing resources to others. (Mainly the Crystilleries and Essence Collectors)
- The Stone Masonry has been renamed to Mining Facility.
- The Stone Shack has been renamed to Stone Cuttery.
- The Crystillery has been renamed to Crystal Harvestry.
- The Small Crystillery has been renamed to Crystillery.
- The Small Wood Torch has been renamed to Fire Pit.
- The old Food Storage building has been removed from the game.
- Nearly all buildings have had their build requirements changed. Most notably, the Lumber Mill and Mining Facility (Formally Stone Masonry) no longer require refined resources.
- The Lumber Mill, Stone Cuttery (Formally Stone Shack) and Crystillery (Formally Small Crystillery) can no longer harvest their respected resources, but they can now have dedicated refinery workers assigned to them that will collect their respected resource on the map and return it to their building to be refined.
- The new refinery workers assigned to the buildings above can also assist builders when they have no other work to do, they can build faster than builders can but only with their respected building's resource types.
- To go with the above buildings changes, new villager job titles and outfits have been created; The Carpenter (Lumber Mill), Stone Cutter (Stone Cuttery) and Crystiller (Crystillery).
- The Lumber Shack, Mining Facility (Formally Stone Masonry), and Crystal Harvestry (Formally Crystillery) can no longer refine resources, but have had their harvest speeds doubled.
- Villagers no longer wander to walls.
- Several new storage buildings have been added for all the resources in the game. You can build specific storage buildings for wood, rock, food or crystal based materials, or you can build a storage unit that can hold a little of everything.
- Large Fire Pit added, works the same as the Fire Pit (Formally Small Wood Torch), it just requires more wood and has a larger light radius.
- Fixed a crash when you attempted to dismantle a building with resources inside it that were previously flagged to be used to build the building.
- Construction progress overlay now displays for objects being dismantled, and runs in reverse.
- The repair AI has been refined, now builders will only make repairing buildings a priority if there is no other work to be done, if the building's health is critical or if the building is starting to burn down.
- Reduced the maximum allowed builders who can repair a single building to 4, to prevent all your workers from spending too much time repairing and ignoring other work that needs to be done.
- Repairing buildings now increases the building's health by 25 per tick, rather than 5.
InDev 18 Unstable 1 Change Log
- Village Center can now store a small amount of logs, rocks, boards, stone and food.
- Harvesters (Lumberjacks, Stone Masons, etc) can no longer deliver resources to construction sites.
- Harvesters can now store resources in any building allowed to store them, rather than just their own assigned work building. They will usually pick the building closest to them.
- Harvesters will stop harvesting if there is no where left to store resources.
- Builders can now take resources from any work building on the map and deliver the resources to construction sites.
- Fixed the "Running in place" bug where the AI would freeze.
- Busy villagers are less likely to be interrupted by idle villagers to chat.
- Villagers who suddenly get stuck in blocked terrain or buildings while carrying a resource no longer drop the resource when they become unstuck, unless they no longer have anywhere to take it.
- Villagers who are chatting while holding a resource no longer drop the resource when they're done talking, unless they no longer have anywhere to take it.
- Builders can now build other buildings before the Village Center is completed.
- Fixed a bug that would cause some AI assignments not to reload correctly, crashing the game.
- The village range map now generates more natural ranges, and accounts for terrain movement speeds.
- Lowered the range of the Village Center from 64 to 42.
- While still under construction the Village Center's range is 24.
- Fixed a bug that would sometimes return the wrong object to the AI, causing it to crash.
- Farmers can now plant resources picked up off the ground, in storage or already in their hands. They no longer only plant resources they just harvested.
- Builders tend to favor working closer to the building, making the process appear more natural.
- A new construction progress indicator has been added to under construction buildings, showing the percentage completed and remaining resources required.
- Villagers are less likely to be confused when being teleported in from Limbo when you start a new region.
- Villagers prefer to wander inside the village more often, although they'll still wander outside occasionally.
- Adjusted font drop shadow.
Known Issues that will be resolved before the stable build
- None at this time.