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Build InDev 18b Stable Released

I am currently working on completely redrawing the world map (and it's not quite done yet!) so this patch is a bit lightweight, but it includes a few small adjustments I think most of you will enjoy. :)

You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)

InDev 18b Stable Change Log

  • Farmers can now work regardless if they are starving, fixing an issue where if your entire village was starving the farmers would refuse to farm food to feed themselves, and eventually the rest of the village.
  • Added new overlay messages on many buildings, if you build a building before it's usable, the game will warn you. For example, if you build a Stone Cuttery before you build a Mining Facility, the game will warn you that you need a Mining Facility in order to use the Stone Cuttery effectively.
  • Added a new level up sound.
  • Cullis Gate behavior is now based on time of day, at Dawn, Morning and Midday they will pull out mobs. At Evening, Dusk and Night they will pull out resources.
  • Changed around the Cullis Gate particles somewhat.
  • Moved the grab spell away from the spell bar so it looks more obvious.
  • Removed all the version detection code in the main menu and world map since the profile selection covers it now.
  • Added a Twitter icon to the main menu.