Developer postOriginal post (opens in a new tab)

InDev 21 Road Map - The Inventory Update

InDev 21 will bring an entire inventory system to the game, allowing your villagers to equip weapons, tools, armor and small consumable items to help them survive. Most of this update will be focused on getting the basic framework in place to manufacture a small handful of items, but doing so will take quite a lot of new content that I think everyone will enjoy!

Also, don't forget to submit your names list to the villager name database! Most everyone's name lists will be added over the course of this update. :)

If you have any requests, be sure to post them in the comments. Let me know what you want, and how you want it to work! You might just find it sneak into the next patch. :)

InDev 21 Road Map

Inventory System

  • Nearly every mob in the game will have an inventory, depending on the mob type.
  • Most humanoid mobs will have a head, chest, tool, and weapon slot as well as 2 inventory slots.
  • Mobs will seek out the best tools or equipment for their needs on their own. For example, if your Lumberjack doesn't have an axe, and one is available, he'll go get one.
  • Workers using the correct tools for their job will get a work speed boost, increasing their overall production rates.
  • Naturally, mobs with equipped armor or weapons will be able to better defend themselves.
  • Item slots are mostly used for one-time consumables, like healing potions, small food rations, etc.
  • Some monsters will spawn randomly pre-equiped with items, making them a little bit stronger, but also allowing the villagers to get a few freebie pieces of equipment when they're slain.
  • Many new buildings will be added to assist in manufacturing the new items, including Forges, Toolsmiths, Armorsmiths, Alchemy Lab and Bakery.
  • A few new resources will be added to the game, as needed, to accompany the new manufacturing buildings that will be required to create the items.

Resources Changes

  • The basic framework for "Rare" resources will be implemented, allowing future resources like coal, iron, gold to be mined from rock, or petrified wood from forests. These rare resources will mostly be used to manufacture items, use as fuel or build special towers and buildings in future updates.
  • All harvesting AI will now be allowed to continue to harvest resources on the map even if all storage buildings are full. This is to allow the player to continue to dig for rare resources, even if they have no place to put the excess common resources.
  • Resources not inside a building will very slowly decay.

Miscellaneous Changes

  • The new names list you guys have been working so hard on will be implemented.
  • As always, more bug fixes and optimizing!