InDev 22 has arrived! This update may look short and sweet in the change log, but it's the culmination of about a month and a half of work. The entire GUI has been completely reprogrammed and almost completely redrawn from scratch. Hopefully you guys all enjoy the new interface! I'll probably do a few more tweaks and adjustments based on your guy's feedback while I start up on InDev 23, so be sure to leave any suggestions down in the comment section, they might sneak there way into InDev 22b. :)
You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)
InDev 22 Change Log
Interface Changes
- Basically everything. (Seriously!)
Performance Settings
- New particle reduction settings, allowing you to reduce the amount of total particles generated in the game.
- New shadow settings allow you to enable/disable shadow rendering.
- Autosave frequency can now be adjusted.
Miscellaneous Changes
- Added bundled Linux JRE, all Linux distros should no longer have any problems launching the game regardless of their installed version of Java.
- Re-balanced the weather temperatures slightly.
- New Song: Stone of Joy.
- New Song: Silky Clouds.
- Updated Song: Settle At Dawn.
- Updated Song: Pixel Village, and renamed it Spring Village.
- Made silk drops less common.
- Credit theme now loops.
- The main theme now resumes after closing the credits screen.
