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InDev 29e - The Minor Rebalancing Update - Released!

InDev 29e is here, this ones a small patch, mostly in response to your guy's feedback about all the balance changes introduced into the much larger InDev 29c patch.

Be sure to checkout the change log below, and if you have not played the game in the last few days you should give InDev 29c much more extensive change log a look over! Nearly all the changes in 29e are addressing 29c issues, so it's important to read them both. :)

Many of the hot keys have changed recently! Be sure to check the settings page and re-familiarize yourself!

InDev 29f *HOTFIX* Change Log

Bug Fixes

  • Fixed a bug that would sometimes cause monsters to ignore their level caps. This will prevent those boosted 120+ level monsters from spawning and obliterating everything.

Miscellaneous Changes

  • Boosted mobs are now only 2x their level.
  • Lowered specter level cap to 30
  • Raised zombie level cap to 25
  • Raised headless level cap to 20.
  • Raised fire elemental level cap to 30

Miscellaneous Changes

  • Increased the cost of the Earthquake spell.

InDev 29e Change Log

Spells Changes

  • Increased labor golem influence cost a bit.
  • You can no longer charm boosted mobs.
  • Holy golems now get stronger as the days pass.

Big Fixes and Optimizations

  • Fixed a targeting issue when a ranged mob is attacked by a tower. Sometimes it would pick an invalid target location.

Monster Changes

  • Mob title bars now say "Boosted" when a mob is boosted.
  • Reduced boosted mob levels and speed from 4x to 3x.
  • There is now a maximum firing speed cap applied to all mobs, but this mostly effects Fire Elementals to prevent them from "machine gun" firing fireballs at ultra-high levels.
  • Rebalanced Fire Elemental stats a bit, they now have less DEX on average.

Miscellaneous Changes

  • Added a few more Patreon's rewards.
  • Nerfed building on fire damage slightly.
  • Villagers now level up roughly 20% faster.
  • Increased range of Crystal golems by 50%
  • Buffed and rebalanced all combobulators, they will now spawn higher level golems when upgraded, but require more resources.
  • Rebalanced essence collector's build requirements a bit.