The Even More Defense Update is now underway! This update is mostly a cleanup update. There were several planned towers and mechanics that were slated to be released between InDev 26 and 27 that didn't quite make the cut due to time constraints.
Mainly, this was due to content I had to add sooner than expected. The Gates, Dedicated Thread, and new Pathfinding systems were all features originally planned for the Quality of Life update, but ended up part of InDev 27 mostly out of necessity for the new guards to function correctly. So as such, I had to push back the content that is now being added in 28. :)
If you have any requests, be sure to post them in the comments. Let me know what you want, and how you want it to work! You might just find it sneak into the next patch. :)
InDev 28 Road Map
Golem Combobulators
- Golem Combobulators will get upgrade phases, each phase will increase spawn rates, golem slots and provide higher level golems.
- A new "Crystal Golem" combobulator will be added, that creates a very weak golem that does primarily magic damage.
New Towers
- Haste Tower. Increases the movement speed of all mobs (Monsters and villagers included) in the area.
- Boost Tower. A tower that will use essence to "boost" nearby tower's firing rates.
- Chain Lightning Tower. A tower that does pure electric damage that jumps from one mob to the next.
- Sticky Tower. Does no damage, but will slow down anything it hits.
- Flame Tower. Does fire damage in a small area, burning everything in its path.
- Frost Tower. Similar to the flame tower, but fires a cloud of ice. Does low damage, but slows down the enemy.
Combat and Ranged Attacking
- "Ranged attack" code will be added to mob AI, laying the framework for villagers to use bows, as well as allow some monsters to use ranged attacks, like having fire elementals throw fireballs.
- Shields will be added to the game, giving the mob holder a chance to block and advert all possible damage.
