A small patch release today, mostly addressing some bugs that creeped up in InDev 26's release. This patch also introduces 3 new maps to explore and a few minor gameplay tweaks. Check out the change log!
If you're looking for the behemoth sized patch change logs from last week, check out this post.
You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)
InDev 26b Change Log
Miscellaneous Changes
- Three new maps added to the game, Stonerock, Silvercoast and Merrowshore.
- Refining and manufacturing AI now allow workers to quits their job while refining even if they could keep working.
- Buffed crystal motivators slightly by increasing effectiveness per shot, and reducing energy costs.
Optimizations and Bug Fixes
- Fixed an extremely rare crash when a farm was removed from the game, but farmers still attempted to interact with it.
- Did some minor optimizations to the map and shadow tile refresh speeds when the map is changed.
- Fixed an "endless loop" crash when casting Earthquake on the edge of the map.
- You are no longer allowed to change the priority of hostile buildings (and crashing the game when you do).
- Possible fix for the tileset data not loading for some users.
- Re-added missing buttons on the disclaimer page.
- Fixed minimap colors for dirt and light brown dirt being swapped.
- Fixed child ghosts respawning with 0 in most stats when resurrected.
- Possible fix for ghosts living in houses if they happened to die in their home.
- Static tower damage now displayed in the GUI