Hello, this is the Dicey Tales development team.
We're currently working on improving the combat patterns and balancing of monsters. Our goal is to make each monster’s identity stand out more clearly and provide a more strategic experience where players must adapt their tactics for each battle.

We’re introducing new traits such as [Harden], which grants monsters immunity after their first attack each turn. Existing effects like [Poison] and [Regeneration] will also be more actively utilized through increased usage and improved patterns. In addition, we’re working on adding terrain features and other elements to further influence tactics and strategy.
Your feedback is always incredibly helpful. Please feel free to share your thoughts and suggestions on our Discord or Steam Community pages!
